Updating renderer to work with new base version
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README.md
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README.md
@@ -25,6 +25,8 @@
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- [x] FPS Camera
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- [ ] Quarternions for rotations
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- [x] Reading OBJ models
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- [x] Dumping raw obj files
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- [x] Loading raw obj files, big startup speedup!
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- [ ] Reading more OBJ formats
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- [x] Reading OBJ .mtl files
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- [x] Loading materials
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@@ -41,7 +43,7 @@
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- [ ] Outlines
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- [ ] Lightning
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- [ ] Proper normal interpolation
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* https://hero.handmade.network/episode/code/day101/#105
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* `https://hero.handmade.network/episode/code/day101/#105
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- [ ] Phong
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- [x] diffuse
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- [x] ambient
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@@ -76,6 +78,12 @@
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- [x] Simple scatter plot
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### Urgent:
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- [ ] Simplify the code, especially for the 2d routines
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- [x] Asset processor as second program
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## Clipping
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There are 3 clipping stages, 2 clipping stages in 3D space against zfar and znear and 1 clipping
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