Obj dump offsets textures for some reason, simplify abillity to use obj loader
directly, add timming, add Vec8
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@@ -5,6 +5,7 @@ enum ProfileScopeName {
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ProfileScopeName_draw_mesh,
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ProfileScopeName_draw_set_of_mesh_indices,
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ProfileScopeName_main_loop,
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ProfileScopeName_fill_triangle_after_depth_test,
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ProfileScopeName_Count,
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};
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@@ -15,6 +16,7 @@ const char *profile_scope_names[] = {
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"draw_mesh",
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"draw_set_of_mesh_indices",
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"main_loop",
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"fill_triangle_after_depth_test",
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};
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struct ProfileState {
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