Clipping donegit status! loading and showing sponza mini
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254
obj_parser.cpp
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254
obj_parser.cpp
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template<class T>
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struct DynamicArray {
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T *e;
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U64 cap, len;
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T *push_empty(int element_count = 1) {
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if (cap == 0) {
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cap = 8;
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e = (T*)malloc(sizeof(T)*cap);
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}
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else if (len + element_count > cap) {
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U64 new_size = (len + element_count) * 2;
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void *ptr = realloc(e, new_size*sizeof(T));
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if (!ptr) FATAL_ERROR("Ran out of memory! Cant allocate more.");
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e = (T *)ptr;
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cap = new_size;
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}
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T *result = e + len;
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len += element_count;
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return result;
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}
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void push(T element) {
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T *result = push_empty();
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*result = element;
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}
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};
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struct ObjIndex {
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int vertex[3];
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int tex[3];
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int normal[3];
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I32 material_id;
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I32 smoothing_group_id;
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};
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struct ObjMesh {
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char name[64];
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DynamicArray<ObjIndex> indices;
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};
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struct Obj {
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DynamicArray<Vec3> vertices;
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DynamicArray<Vec2> texture_coordinates;
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DynamicArray<Vec3> normals;
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DynamicArray<ObjMesh> mesh;
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};
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namespace obj {
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enum class TokenType {
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none, word, number, whitespace, end
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};
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struct Token {
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TokenType type;
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double number;
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union {
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struct {
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char* s;
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int len;
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};
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S8 s8;
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};
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};
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FN Token next_token_raw(char** data) {
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Token result = {};
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result.s = *data;
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*data += 1;
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if (is_alphabetic(*result.s)) {
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result.type = TokenType::word;
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while (!is_whitespace(**data)) {
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*data += 1;
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}
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result.len = (int)(*data - result.s);
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}
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else if (is_number(*result.s) || *result.s == '-') {
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result.type = TokenType::number;
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while (is_number(**data) || **data == '.') {
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*data += 1;
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}
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result.number = atof(result.s);
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result.len = (int)(*data - result.s);
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}
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else if (*result.s == '#') {
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while (**data != '\n') *data += 1;
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result = next_token_raw(data);
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}
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else if (is_whitespace(*result.s)) {
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result.type = TokenType::whitespace;
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while (is_whitespace(**data)) *data += 1;
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result.len = (int)(*data - result.s);
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}
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else if (*result.s == 0) {
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result.type = TokenType::end;
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}
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else if (*result.s >= '!') {
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result.type = (TokenType)*result.s;
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}
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return result;
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}
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FN Token next_token(char** data) {
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Token result;
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do {
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result = next_token_raw(data);
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} while (result.type == TokenType::whitespace);
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return result;
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}
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FN double expect_number(char** data) {
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Token t = next_token(data);
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TASSERT(t.type == TokenType::number); // @Todo: Error handling, error flag
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return t.number;
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}
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FN void expect_token(char** data, char token) {
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Token t = next_token(data);
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TASSERT(t.type == (TokenType)token); // @Todo: Error handling, error flag
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}
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FN void debug_expect_raw(char** data, TokenType type) {
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char* data_temp = *data;
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TASSERT(next_token_raw(&data_temp).type == type);
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}
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// Each face needs to have own material_id, group_id, smoothing ..
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Obj parse(char* data) {
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Obj result = {};
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int smoothing = 0;
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ObjMesh *mesh = 0;
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int material_id = -1;
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for (;; ) {
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Token token = next_token(&data);
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if (token.type == TokenType::end) break;
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else if (token.type == TokenType::word) {
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if (string_compare(token.s8, LIT("v"))) {
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Vec3 *vertex = result.vertices.push_empty();
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vertex->x = (float)expect_number(&data);
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vertex->y = (float)expect_number(&data);
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vertex->z = (float)expect_number(&data);
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debug_expect_raw(&data, TokenType::whitespace);
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}
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else if (string_compare(token.s8, LIT("vt"))) {
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Vec2 *tex = result.texture_coordinates.push_empty();
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tex->x = (float)expect_number(&data);
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tex->y = (float)expect_number(&data);
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debug_expect_raw(&data, TokenType::whitespace);
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}
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else if (string_compare(token.s8, LIT("vn"))) {
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Vec3 *norm = result.normals.push_empty();
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norm->x = (float)expect_number(&data);
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norm->y = (float)expect_number(&data);
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norm->z = (float)expect_number(&data);
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debug_expect_raw(&data, TokenType::whitespace);
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}
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else if (string_compare(token.s8, LIT("mtlib"))) {
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Token t = next_token(&data);
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TASSERT(t.type == TokenType::word);
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}
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else if (string_compare(token.s8, LIT("usemtl"))) {
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Token t = next_token(&data);
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TASSERT(t.type == TokenType::word);
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}
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else if (string_compare(token.s8, LIT("o"))) {
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Token t = next_token(&data);
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TASSERT(t.type == TokenType::word);
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mesh = result.mesh.push_empty();
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ZERO_STRUCT(mesh);
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U64 len = CLAMP_TOP(t.len, 64);
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memory_copy(t.s, mesh->name, len);
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}
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else if (string_compare(token.s8, LIT("s"))) {
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Token t = next_token(&data);
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if (t.type == TokenType::number) {
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smoothing = (int)t.number;
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}
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else {
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TASSERT(t.type == TokenType::word);
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if (string_compare(t.s8, LIT("on"))) {
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smoothing = 1;
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}
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else if (string_compare(t.s8, LIT("off"))) {
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smoothing = 0;
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}
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else INVALID_CODEPATH;
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}
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}
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else if (string_compare(token.s8, LIT("g"))) {
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Token t = next_token(&data);
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TASSERT(t.type == TokenType::word);
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}
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else if (string_compare(token.s8, LIT("f"))) {
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ObjIndex *i = mesh->indices.push_empty();
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i->smoothing_group_id = smoothing;
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i->material_id = material_id;
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i->vertex[0] = (int)expect_number(&data);
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expect_token(&data, '/');
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i->tex[0] = (int)expect_number(&data);
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expect_token(&data, '/');
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i->normal[0] = (int)expect_number(&data);
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i->vertex[1] = (int)expect_number(&data);
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expect_token(&data, '/');
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i->tex[1] = (int)expect_number(&data);
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expect_token(&data, '/');
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i->normal[1] = (int)expect_number(&data);
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i->vertex[2] = (int)expect_number(&data);
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expect_token(&data, '/');
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i->tex[2] = (int)expect_number(&data);
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expect_token(&data, '/');
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i->normal[2] = (int)expect_number(&data);
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//debug_expect_raw(&data, TokenType::whitespace);
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}
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}
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}
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return result;
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}
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FN void test_lex() {
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const char* d = "v 0.885739 0.001910 -0.380334";
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char* dd = (char *)d;
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TASSERT(next_token(&dd).type == TokenType::word);
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Token t = next_token(&dd); TASSERT(t.type == TokenType::number && t.number > 0.8857);
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t = next_token(&dd); TASSERT(t.type == TokenType::number && t.number > 0.0019);
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t = next_token(&dd); TASSERT(t.type == TokenType::number && t.number < -0.38);
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d = "# Blender v2.79 (sub 0) OBJ File: 'fighters_0.blend'\n"
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"# www.blender.org\n"
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"mtllib f-22.mtl\n"
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"o F-22\n";
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dd = (char *)d;
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t = next_token(&dd); TASSERT(t.type == TokenType::word && string_compare(t.s8, LIT("mtllib")));
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t = next_token(&dd); TASSERT(t.type == TokenType::word && string_compare(t.s8, LIT("f-22.mtl")));
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t = next_token(&dd); TASSERT(t.type == TokenType::word && string_compare(t.s8, LIT("o")));
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t = next_token(&dd); TASSERT(t.type == TokenType::word && string_compare(t.s8, LIT("F-22")));
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}
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void test() {
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test_lex();
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}
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}
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FUNCTION
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Obj load_obj(S8 file) {
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Scratch scratch;
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S8 data = os_read_file(scratch, file).error_is_fatal();
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PUSH_SIZE(scratch, 1);
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Obj result = obj::parse((char *)data.str);
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return result;
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}
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