Files
practice_sockets/src/b.cpp
Krzosa Karol 4dcd51845e Update
2026-01-31 10:03:44 +01:00

247 lines
7.4 KiB
C++

/*
- [x] Allow for multiple clients connecting out of order
- [x] Non blocking, polling architecture
*/
#define WIN32_LEAN_AND_MEAN
#define WIN32_NO_MIN_MAX
#define NOMINMAX
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdio.h>
#include <stdlib.h>
#pragma comment(lib, "ws2_32")
#include "basic.cpp"
#define SERVER_NAME NULL
#define SERVER_PORT "8000"
char *serialize(sockaddr *n) {
char s[INET6_ADDRSTRLEN];
void *addr = NULL;
if (n->sa_family == AF_INET) {
sockaddr_in* ipv4 = (sockaddr_in*)n;
addr = &(ipv4->sin_addr);
} else if (n->sa_family == AF_INET6) {
sockaddr_in6* ipv6 = (sockaddr_in6*)n;
addr = &(ipv6->sin6_addr);
} else {
return "<unhandled_case>";
}
const char *res = inet_ntop(n->sa_family, addr, s, sizeof(s));
assert(res != NULL);
return strf("%s", s);
}
int wrapped_close_socket(SOCKET socket) {
int err = closesocket(socket);
if (err == SOCKET_ERROR) {
panicf("server: failed to close socket: %s", wsa_error());
}
return -1;
}
void set_non_blocking(SOCKET sock) {
u_long mode = 1;
int err = ioctlsocket(sock, FIONBIO, &mode);
if (err != 0) {
panicf("server: failed to set nonblocking mode %s", wsa_error());
}
}
void set_no_delay(SOCKET sock) {
// Disable Nagle's algorithm, this would combine some of the packets together and these would
// get received on server side in one combined buffer. Two stacked 'hello world', the horror!
// This only finally worked when I set it on ALL the sockets, including the one in client.
int nodelay = 0;
int err = setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char *)&nodelay, sizeof(nodelay));
if (err != 0) {
panicf("server: failed to setsockopt %s", wsa_error());
}
}
void run_server() {
struct addrinfo *infos = {};
struct addrinfo hints = {};
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
int err = getaddrinfo(SERVER_NAME, SERVER_PORT, &hints, &infos);
if (err != 0) {
panicf("server: getaddrinfo failed, error code: %d", gai_strerrorA(err));
}
defer { freeaddrinfo(infos); };
SOCKET sock = -1;
for (addrinfo *it = infos; it; it = it->ai_next) {
sock = socket(it->ai_family, it->ai_socktype, it->ai_protocol);
if (sock == -1) {
debugf("server: skipping socket call: %s", wsa_error());
continue;
}
err = bind(sock, it->ai_addr, (int)it->ai_addrlen);
if (err != 0) {
debugf("server: bind failed: %s", wsa_error());
sock = wrapped_close_socket(sock);
continue;
}
debugf("server: bind to %s", serialize(it->ai_addr));
break;
}
if (sock == -1) {
panicf("server: failed to bind to a port!");
}
defer { wrapped_close_socket(sock); };
set_no_delay(sock);
set_non_blocking(sock);
int max_pending_connections = 10;
err = listen(sock, max_pending_connections);
if (err != 0) { panicf("server: listen failed: %s", wsa_error()); }
WSAPOLLFD pfds[256] = {};
int pfd_count = 0;
{
pfds[pfd_count].fd = sock;
pfds[pfd_count].events = POLLIN;
pfd_count += 1;
}
for (;;) {
int timeout = -1;
int poll_count = WSAPoll(pfds, pfd_count, timeout);
if (poll_count == -1) {
panicf("server: failed to poll %s", wsa_error());
}
for (int i = 0; i < pfd_count; i += 1) {
bool ok = pfds[i].revents & (POLLIN | POLLHUP);
if (!ok) continue;
// Handle new connection or receive data
if (pfds[i].fd == sock) {
sockaddr_storage addr = {};
int sockaddr_len = sizeof(addr);
SOCKET client_sock = accept(sock, (sockaddr *)&addr, &sockaddr_len);
if (client_sock == -1) {
panicf("server: failed to accept connection %s", wsa_error());
}
set_no_delay(client_sock);
pfds[i].fd = client_sock;
pfds[i].events = POLLIN;
pfds[i].revents = 0;
pfd_count += 1;
debugf("server: new connection from: %s", serialize((sockaddr *)&addr));
} else {
char buff[1024];
int bytes = recv(pfds[i].fd, buff, lengthof(buff) - 1, 0);
if (bytes == -1) {
panicf("server: failed recv %s", wsa_error());
}
debugf("server: %.*s", bytes, buff);
if (bytes == 4 && buff[0] == 'q' && buff[1] == 'u' && buff[2] == 'i' && buff[3] == 't') {
break;
}
}
}
}
debugf("server: exiting");
}
void run_client() {
struct addrinfo *infos = {};
struct addrinfo hints = {};
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
int err = getaddrinfo(SERVER_NAME, SERVER_PORT, &hints, &infos);
if (err != 0) {
panicf("client: getaddrinfo failed, error code: %d", gai_strerrorA(err));
}
defer { freeaddrinfo(infos); };
SOCKET sock = -1;
for (addrinfo *it = infos; it; it = it->ai_next) {
sock = socket(it->ai_family, it->ai_socktype, it->ai_protocol);
if (sock == -1) {
debugf("client: skipping socket call: %s", wsa_error());
continue;
}
err = connect(sock, it->ai_addr, (int)it->ai_addrlen);
if (err != 0) {
debugf("client: failed to connect %s", wsa_error());
sock = wrapped_close_socket(sock);
continue;
}
break;
}
if (sock == -1) {
panicf("client: failed to connect %s", wsa_error());
}
defer { wrapped_close_socket(sock); };
set_no_delay(sock);
for (;;) {
const char *buff = "hello world!";
int buff_size = (int)strlen(buff);
debugf("client: sending %s", buff);
int bytes = send(sock, buff, buff_size, 0);
debugf("bytes sent: %d", bytes);
// bytes can be less then buffer and that needs to be handled
// that is the remaining amount needs to be sent?
if (bytes == SOCKET_ERROR) {
debugf("client: failed to send %s", wsa_error());
}
}
}
struct Thread_Context {
int idx;
};
DWORD thread_entry(void *param) {
Thread_Context *ctx = (Thread_Context *)param;
if (ctx->idx == 0) {
run_server();
} else {
run_client();
}
return 0;
}
int main() {
WSADATA wsaData;
int err = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (err != 0) {
panicf("WSAStartup failed: %s", serialize_windows_error(err));
}
defer { WSACleanup(); };
if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2) {
panicf("Version 2.2 of Winsock not available");
}
constexpr int thread_count = 8;
HANDLE thread_handles[thread_count] = {};
DWORD thread_ids[thread_count] = {};
Thread_Context thread_datas[thread_count] = {};
for (int i = 0; i < thread_count; i += 1) {
Thread_Context *ctx = thread_datas + i;
ctx->idx = i;
LPSECURITY_ATTRIBUTES attribs = NULL;
thread_handles[i] = CreateThread(attribs, 0, thread_entry, thread_datas + i, 0, thread_ids + i);
}
WaitForMultipleObjects(thread_count, thread_handles, TRUE, INFINITE);
return 0;
}