Text editor: basic multiple windows implementation

This commit is contained in:
Krzosa Karol
2024-06-07 09:13:43 +02:00
parent bcd01c59c4
commit bda88b5e9d
3 changed files with 453 additions and 368 deletions

View File

@@ -1,3 +1,10 @@
/*
- Ctrl+C
- Ctrl+V
- Ctrl+X
- Windows
- Multiple buffers at the same time
*/
import "raylib"; import "raylib";
import "std_types"; import "std_types";
import "libc"; import "libc";
@@ -15,8 +22,416 @@ GetRange :: proc(s: Selection): Range {
return result; return result;
} }
Window :: struct {
buffer: *Buffer;
cursor: Selection;
scroll: Vector2;
rect: Rect2P;
}
FocusedWindow: *Window;
WindowStack: [8]Window;
WindowStackCount: int;
AddWindow :: proc(window: Window) {
if (WindowStackCount + 1 >= 8) return;
WindowStack[WindowStackCount] = window;
WindowStackCount += 1;
}
ComputeWindowRects :: proc(screen_rect: Rect2P) {
WindowStack[0].rect = CutLeft(&screen_rect, 0.5 * GetRectX(screen_rect));
WindowStack[1].rect = CutLeft(&screen_rect, 1.0 * GetRectX(screen_rect));
}
UpdateAndDrawWindows :: proc(font: Font, font_size: float) {
for i := 0; i < WindowStackCount; i += 1 {
window: *Window = &WindowStack[i];
UpdateAndDrawWindow(window, font, font_size);
}
}
UpdateAndDrawWindow :: proc(w: *Window, font: Font, font_size: float) {
initial_cursor: Selection = w.cursor;
text_window_rect := w.rect;
bar := CutRight(&text_window_rect, 10);
buffer_end_vpos := CalculateVisualPos(w.buffer, w.buffer.len - 1);
buffer_end_wpos := CalculateWorldPosUnscrolled(buffer_end_vpos);
if w == FocusedWindow {
if IsKeyPressed(KEY_LEFT) || IsKeyPressedRepeat(KEY_LEFT) {
if IsKeyDown(KEY_LEFT_SHIFT) {
if IsKeyDown(KEY_LEFT_CONTROL) {
w.cursor.b = SeekOnWordBoundary(w.buffer, w.cursor.b, GO_BACKWARD);
} else {
w.cursor.b = MoveLeft(w.buffer, w.cursor.b);
}
} else {
if IsKeyDown(KEY_LEFT_CONTROL) {
w.cursor.a = SeekOnWordBoundary(w.buffer, w.cursor.a, GO_BACKWARD);
w.cursor.b = w.cursor.a;
} else {
range := GetRange(w.cursor);
if GetRangeSize(range) > 0 {
w.cursor.a = MinInt(w.cursor.a, w.cursor.b);
w.cursor.b = MinInt(w.cursor.a, w.cursor.b);
} else {
w.cursor.a = MoveLeft(w.buffer, w.cursor.a);
w.cursor.b = w.cursor.a;
}
}
}
}
if IsKeyPressed(KEY_RIGHT) || IsKeyPressedRepeat(KEY_RIGHT) {
if IsKeyDown(KEY_LEFT_SHIFT) {
if IsKeyDown(KEY_LEFT_CONTROL) {
w.cursor.b = SeekOnWordBoundary(w.buffer, w.cursor.b, GO_FORWARD);
} else {
w.cursor.b = MoveRight(w.buffer, w.cursor.b);
}
} else {
if IsKeyDown(KEY_LEFT_CONTROL) {
w.cursor.a = SeekOnWordBoundary(w.buffer, w.cursor.a, GO_FORWARD);
w.cursor.b = w.cursor.a;
} else {
range := GetRange(w.cursor);
if GetRangeSize(range) > 0 {
w.cursor.a = MaxInt(w.cursor.a, w.cursor.b);
w.cursor.b = MaxInt(w.cursor.a, w.cursor.b);
} else {
w.cursor.a = MoveRight(w.buffer, w.cursor.a);
w.cursor.b = w.cursor.a;
}
}
}
}
if (IsKeyPressed(KEY_DOWN) || IsKeyPressedRepeat(KEY_DOWN)) {
if IsKeyDown(KEY_LEFT_SHIFT) {
w.cursor.b = MoveDown(w.buffer, w.cursor.b);
} else {
range := GetRange(w.cursor);
if GetRangeSize(range) > 0 {
w.cursor.b = range.max;
w.cursor.a = range.max;
}
w.cursor.a = MoveDown(w.buffer, w.cursor.a);
w.cursor.b = w.cursor.a;
}
}
if (IsKeyPressed(KEY_UP) || IsKeyPressedRepeat(KEY_UP)) {
if IsKeyDown(KEY_LEFT_SHIFT) {
w.cursor.b = MoveUp(w.buffer, w.cursor.b);
} else {
range := GetRange(w.cursor);
if GetRangeSize(range) > 0 {
w.cursor.b = range.min;
w.cursor.a = range.min;
}
w.cursor.a = MoveUp(w.buffer, w.cursor.a);
w.cursor.b = w.cursor.a;
}
}
if IsKeyPressed(KEY_BACKSPACE) || IsKeyPressedRepeat(KEY_BACKSPACE) {
range := GetRange(w.cursor);
range_size := GetRangeSize(range);
if range_size == 0 {
if IsKeyDown(KEY_LEFT_CONTROL) {
left := SeekOnWordBoundary(w.buffer, w.cursor.a, GO_BACKWARD);
ReplaceText(w.buffer, {left, w.cursor.a}, "");
w.cursor.a = left;
w.cursor.b = w.cursor.a;
} else {
left := MoveLeft(w.buffer, w.cursor.a);
ReplaceText(w.buffer, {left, w.cursor.a}, "");
w.cursor.a = left;
w.cursor.b = w.cursor.a;
}
} else {
ReplaceText(w.buffer, range, "");
w.cursor.b = range.min;
w.cursor.a = w.cursor.b;
}
}
if IsKeyPressed(KEY_DELETE) || IsKeyPressedRepeat(KEY_DELETE) {
range := GetRange(w.cursor);
range_size := GetRangeSize(range);
if range_size == 0 {
if IsKeyDown(KEY_LEFT_CONTROL) {
right := SeekOnWordBoundary(w.buffer, w.cursor.a);
ReplaceText(w.buffer, {w.cursor.a, right}, "");
} else {
right := MoveRight(w.buffer, w.cursor.a);
ReplaceText(w.buffer, {w.cursor.a, right}, "");
}
w.cursor.b = w.cursor.a;
} else {
ReplaceText(w.buffer, range, "");
w.cursor.b = range.min;
w.cursor.a = w.cursor.b;
}
}
if IsKeyPressed(KEY_ENTER) || IsKeyPressedRepeat(KEY_ENTER) {
ReplaceText(w.buffer, GetRange(w.cursor), "\n");
w.cursor.a = MoveRight(w.buffer, w.cursor.a);
w.cursor.b = w.cursor.a;
}
if IsKeyPressed(KEY_TAB) || IsKeyPressedRepeat(KEY_TAB) {
selection_range := GetRange(w.cursor);
ReplaceText(w.buffer, selection_range, " ");
range_size := GetRangeSize(selection_range);
if range_size != 0 {
w.cursor.a = selection_range.min;
w.cursor.b = selection_range.min;
}
w.cursor.a = MoveRight(w.buffer, w.cursor.a + 3);
w.cursor.b = w.cursor.a;
}
if IsKeyPressed(KEY_HOME) {
line := FindLineOfPos(w.buffer, w.cursor.b);
if IsKeyDown(KEY_LEFT_SHIFT) {
w.cursor.b = line.range.min;
} else {
w.cursor.a = line.range.min;
w.cursor.b = line.range.min;
}
}
if IsKeyPressed(KEY_END) {
line := FindLineOfPos(w.buffer, w.cursor.b);
if IsKeyDown(KEY_LEFT_SHIFT) {
w.cursor.b = line.range.max;
} else {
w.cursor.a = line.range.max;
w.cursor.b = line.range.max;
}
}
if IsKeyPressed(KEY_PAGE_DOWN) || IsKeyPressedRepeat(KEY_PAGE_DOWN) {
vpos := CalculateVisualPos(w.buffer, w.cursor.b);
move_by := :int(roundf(GetRectY(text_window_rect) / Monosize.y));
vpos.y += move_by;
w.cursor.b = CalculatePosFromVisualPos(w.buffer, vpos);
if !IsKeyDown(KEY_LEFT_SHIFT) {
w.cursor.a = w.cursor.b;
}
}
if IsKeyPressed(KEY_PAGE_UP) || IsKeyPressedRepeat(KEY_PAGE_UP) {
vpos := CalculateVisualPos(w.buffer, w.cursor.b);
move_by := :int(roundf(GetRectY(text_window_rect) / Monosize.y));
vpos.y -= move_by;
w.cursor.b = CalculatePosFromVisualPos(w.buffer, vpos);
if !IsKeyDown(KEY_LEFT_SHIFT) {
w.cursor.a = w.cursor.b;
}
}
for key := GetCharPressed(); key; key = GetCharPressed() {
selection_range := GetRange(w.cursor);
result: UTF8_Result = UTF32ToUTF8(:u32(key));
if result.error == 0 {
ReplaceText(w.buffer, selection_range, {:*char(&result.out_str[0]), result.len});
} else {
ReplaceText(w.buffer, selection_range, "?");
}
range_size := GetRangeSize(selection_range);
if range_size != 0 {
w.cursor.a = selection_range.min;
w.cursor.b = selection_range.min;
}
w.cursor.a = MoveRight(w.buffer, w.cursor.a);
w.cursor.b = w.cursor.a;
}
//
// Scrolling
//
mouse_wheel := GetMouseWheelMove() * 48;
w.scroll.y -= mouse_wheel;
if initial_cursor.b != w.cursor.b {
cursor_vpos := CalculateVisualPos(w.buffer, w.cursor.b);
world_pos := CalculateWorldPosUnscrolled(cursor_vpos);
world_pos_cursor_end := Vector2Add(world_pos, Monosize);
scrolled_begin := w.scroll;
scrolled_end := Vector2Add(w.scroll, GetRectSize(text_window_rect));
if world_pos_cursor_end.x > scrolled_end.x {
w.scroll.x += world_pos_cursor_end.x - scrolled_end.x;
}
if world_pos.x < scrolled_begin.x {
w.scroll.x -= scrolled_begin.x - world_pos.x;
}
if world_pos_cursor_end.y > scrolled_end.y {
w.scroll.y += world_pos_cursor_end.y - scrolled_end.y;
}
if world_pos.y < scrolled_begin.y {
w.scroll.y -= scrolled_begin.y - world_pos.y;
}
}
if (w.scroll.x < 0) w.scroll.x = 0;
if (w.scroll.y < 0) w.scroll.y = 0;
if (w.scroll.y > buffer_end_wpos.y) w.scroll.y = buffer_end_wpos.y;
}
//
// Mouse
//
mouse_p := GetMousePosition();
if CheckCollisionPointRec(mouse_p, Rect2PToRectangle(w.rect)) {
FocusedWindow = w;
if CheckCollisionPointRec(mouse_p, Rect2PToRectangle(text_window_rect)) && !MouseScrolling {
if IsMouseButtonPressed(MOUSE_BUTTON_LEFT) {
p := Vector2Add(mouse_p, w.scroll);
p = Vector2Subtract(p, text_window_rect.min);
p = Vector2Divide(p, Monosize);
x := :int(floorf(p.x));
y := :int(floorf(p.y));
w.cursor.a = CalculatePosFromVisualPos(w.buffer, {x, y});
w.cursor.b = w.cursor.a;
} else if IsMouseButtonDown(MOUSE_BUTTON_LEFT) {
p := Vector2Add(mouse_p, w.scroll);
p = Vector2Subtract(p, text_window_rect.min);
p = Vector2Divide(p, Monosize);
x := :int(floorf(p.x));
y := :int(floorf(p.y));
w.cursor.b = CalculatePosFromVisualPos(w.buffer, {x, y});
}
SetMouseCursor(MOUSE_CURSOR_IBEAM);
} else {
SetMouseCursor(MOUSE_CURSOR_DEFAULT);
if IsMouseButtonPressed(MOUSE_BUTTON_LEFT) {
MouseScrolling = true;
}
}
}
if MouseScrolling {
mouse_scroll_marker_normalized := (mouse_p.y - w.rect.min.y) / GetRectY(bar);
w.scroll.y = mouse_scroll_marker_normalized * buffer_end_wpos.y;
if IsMouseButtonReleased(MOUSE_BUTTON_LEFT) MouseScrolling = false;
}
buffer_pixel_size := GetRectSize(text_window_rect);
_miny := w.scroll.y / Monosize.y;
_maxy := (w.scroll.y + buffer_pixel_size.y) / Monosize.y;
_minx := w.scroll.x / Monosize.x;
_maxx := (w.scroll.x + buffer_pixel_size.x) / Monosize.x;
miny := :int(floorf(_miny));
minx := :int(floorf(_minx));
maxy := :int(ceilf(_maxy));
maxx := :int(ceilf(_maxx));
// Draw grid
if 0 {
for y := miny; y < maxy; y += 1 {
for x := minx; x < maxx; x += 1 {
p := CalculateWorldPos(w.scroll, {x, y});
rect := Rect2PSize(p.x, p.y, Monosize.x, Monosize.y);
rect = Shrink(rect, 1);
DrawRect(rect, {255, 0, 0, 40});
}
}
}
BeginScissorMode(:int(text_window_rect.min.x), :int(text_window_rect.min.y), :int(GetRectX(text_window_rect)), :int(GetRectY(text_window_rect)));
// Draw text
{
miny = ClampInt(miny, 0, w.buffer.lines.len - 1);
maxy = ClampInt(maxy, 0, w.buffer.lines.len - 1);
for y := miny; y <= maxy; y += 1 {
line := w.buffer.lines.data[y];
string := AllocStringFromBuffer(w.buffer, line, null_terminate = true);
defer free(string.str);
pos := CalculateWorldPos(w.scroll, {0, y});
pos_adjusted_by_buffer := Vector2Add(pos, text_window_rect.min);
FONT_SPACING :: 1;
DrawTextEx(font, string.str, pos_adjusted_by_buffer, font_size, FONT_SPACING, BLACK);
}
}
// Draw selection
{
range := GetRange(w.cursor);
start_vpos := CalculateVisualPos(w.buffer, range.min);
pos := start_vpos;
for iter := Iterate(w.buffer, range.min, range.max); IsValid(iter); Advance(&iter) {
world_pos := CalculateWorldPos(w.scroll, pos);
world_pos_adjusted_by_buffer := Vector2Add(world_pos, text_window_rect.min);
rect := Rect2PSize(world_pos_adjusted_by_buffer.x, world_pos_adjusted_by_buffer.y, Monosize.x, Monosize.y);
DrawRect(rect, {0, 255, 0, 40});
pos.x += 1;
if iter.item == '\n' {
pos.x = 0;
pos.y += 1;
}
}
}
// Draw cursor
{
c := CalculateVisualPos(w.buffer, w.cursor.b);
p := CalculateWorldPos(w.scroll, c);
pos_adjusted_by_buffer := Vector2Add(p, text_window_rect.min);
cursor_size: f32 = Monosize.x * 0.2;
rect := Rect2PSize(pos_adjusted_by_buffer.x, pos_adjusted_by_buffer.y, Monosize.x, Monosize.y);
rect = CutLeft(&rect, cursor_size);
DrawRect(rect, RED);
}
EndScissorMode();
// Draw bar
{
DrawRect(bar, LIGHTGRAY);
scroll_start_normalized := :f32(w.scroll.y) / :f32(buffer_end_wpos.y);
scroll_start := scroll_start_normalized * GetRectSize(bar).y;
CutTop(&bar, scroll_start);
marker := CutTop(&bar, 20);
DrawRect(marker, GRAY);
}
}
InvalidCodepath :: proc() {
assert(:*char("invalid codepath") == :*char(""));
}
main :: proc(): int { main :: proc(): int {
InitWindow(800, 600, "TextEditor"); InitWindow(800, 600, "TextEditor");
SetWindowState(FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_MAXIMIZED);
SetTargetFPS(60); SetTargetFPS(60);
font_size: float = 14; font_size: float = 14;
@@ -32,378 +447,19 @@ main :: proc(): int {
AddText(&buffer, {file_content, :int(strlen(file_content))}); AddText(&buffer, {file_content, :int(strlen(file_content))});
UnloadFileText(file_content); UnloadFileText(file_content);
for !WindowShouldClose() { AddWindow({buffer = &buffer});
initial_cursor: Selection = MainCursor; AddWindow({buffer = &buffer});
FocusedWindow = &WindowStack[0];
for !WindowShouldClose() {
screen_size: Vector2 = {:f32(GetScreenWidth()), :f32(GetScreenHeight())}; screen_size: Vector2 = {:f32(GetScreenWidth()), :f32(GetScreenHeight())};
screen_rect := Rect2PSize(0, 0, screen_size.x, screen_size.y); screen_rect := Rect2PSize(0, 0, screen_size.x, screen_size.y);
CutBottom(&screen_rect, 200); ComputeWindowRects(screen_rect);
CutLeft(&screen_rect, 100);
CutTop(&screen_rect, 100);
CutRight(&screen_rect, 150);
screen_with_bar := screen_rect;
bar := CutRight(&screen_rect, 10);
if IsKeyPressed(KEY_LEFT) || IsKeyPressedRepeat(KEY_LEFT) {
if IsKeyDown(KEY_LEFT_SHIFT) {
if IsKeyDown(KEY_LEFT_CONTROL) {
MainCursor.b = SeekOnWordBoundary(&buffer, MainCursor.b, GO_BACKWARD);
} else {
MainCursor.b = MoveLeft(&buffer, MainCursor.b);
}
} else {
if IsKeyDown(KEY_LEFT_CONTROL) {
MainCursor.a = SeekOnWordBoundary(&buffer, MainCursor.a, GO_BACKWARD);
MainCursor.b = MainCursor.a;
} else {
range := GetRange(MainCursor);
if GetRangeSize(range) > 0 {
MainCursor.a = MinInt(MainCursor.a, MainCursor.b);
MainCursor.b = MinInt(MainCursor.a, MainCursor.b);
} else {
MainCursor.a = MoveLeft(&buffer, MainCursor.a);
MainCursor.b = MainCursor.a;
}
}
}
}
if IsKeyPressed(KEY_RIGHT) || IsKeyPressedRepeat(KEY_RIGHT) {
if IsKeyDown(KEY_LEFT_SHIFT) {
if IsKeyDown(KEY_LEFT_CONTROL) {
MainCursor.b = SeekOnWordBoundary(&buffer, MainCursor.b, GO_FORWARD);
} else {
MainCursor.b = MoveRight(&buffer, MainCursor.b);
}
} else {
if IsKeyDown(KEY_LEFT_CONTROL) {
MainCursor.a = SeekOnWordBoundary(&buffer, MainCursor.a, GO_FORWARD);
MainCursor.b = MainCursor.a;
} else {
range := GetRange(MainCursor);
if GetRangeSize(range) > 0 {
MainCursor.a = MaxInt(MainCursor.a, MainCursor.b);
MainCursor.b = MaxInt(MainCursor.a, MainCursor.b);
} else {
MainCursor.a = MoveRight(&buffer, MainCursor.a);
MainCursor.b = MainCursor.a;
}
}
}
}
if (IsKeyPressed(KEY_DOWN) || IsKeyPressedRepeat(KEY_DOWN)) {
if IsKeyDown(KEY_LEFT_SHIFT) {
MainCursor.b = MoveDown(&buffer, MainCursor.b);
} else {
range := GetRange(MainCursor);
if GetRangeSize(range) > 0 {
MainCursor.b = range.max;
MainCursor.a = range.max;
}
MainCursor.a = MoveDown(&buffer, MainCursor.a);
MainCursor.b = MainCursor.a;
}
}
if (IsKeyPressed(KEY_UP) || IsKeyPressedRepeat(KEY_UP)) {
if IsKeyDown(KEY_LEFT_SHIFT) {
MainCursor.b = MoveUp(&buffer, MainCursor.b);
} else {
range := GetRange(MainCursor);
if GetRangeSize(range) > 0 {
MainCursor.b = range.min;
MainCursor.a = range.min;
}
MainCursor.a = MoveUp(&buffer, MainCursor.a);
MainCursor.b = MainCursor.a;
}
}
if IsKeyPressed(KEY_BACKSPACE) || IsKeyPressedRepeat(KEY_BACKSPACE) {
range := GetRange(MainCursor);
range_size := GetRangeSize(range);
if range_size == 0 {
if IsKeyDown(KEY_LEFT_CONTROL) {
left := SeekOnWordBoundary(&buffer, MainCursor.a, GO_BACKWARD);
ReplaceText(&buffer, {left, MainCursor.a}, "");
MainCursor.a = left;
MainCursor.b = MainCursor.a;
} else {
left := MoveLeft(&buffer, MainCursor.a);
ReplaceText(&buffer, {left, MainCursor.a}, "");
MainCursor.a = left;
MainCursor.b = MainCursor.a;
}
} else {
ReplaceText(&buffer, range, "");
MainCursor.b = range.min;
MainCursor.a = MainCursor.b;
}
}
if IsKeyPressed(KEY_DELETE) || IsKeyPressedRepeat(KEY_DELETE) {
range := GetRange(MainCursor);
range_size := GetRangeSize(range);
if range_size == 0 {
if IsKeyDown(KEY_LEFT_CONTROL) {
right := SeekOnWordBoundary(&buffer, MainCursor.a);
ReplaceText(&buffer, {MainCursor.a, right}, "");
} else {
right := MoveRight(&buffer, MainCursor.a);
ReplaceText(&buffer, {MainCursor.a, right}, "");
}
MainCursor.b = MainCursor.a;
} else {
ReplaceText(&buffer, range, "");
MainCursor.b = range.min;
MainCursor.a = MainCursor.b;
}
}
if IsKeyPressed(KEY_ENTER) || IsKeyPressedRepeat(KEY_ENTER) {
ReplaceText(&buffer, GetRange(MainCursor), "\n");
MainCursor.a = MoveRight(&buffer, MainCursor.a);
MainCursor.b = MainCursor.a;
}
if IsKeyPressed(KEY_TAB) || IsKeyPressedRepeat(KEY_TAB) {
selection_range := GetRange(MainCursor);
ReplaceText(&buffer, selection_range, " ");
range_size := GetRangeSize(selection_range);
if range_size != 0 {
MainCursor.a = selection_range.min;
MainCursor.b = selection_range.min;
}
MainCursor.a = MoveRight(&buffer, MainCursor.a + 3);
MainCursor.b = MainCursor.a;
}
if IsKeyPressed(KEY_HOME) {
line := FindLineOfPos(&buffer, MainCursor.b);
if IsKeyDown(KEY_LEFT_SHIFT) {
MainCursor.b = line.range.min;
} else {
MainCursor.a = line.range.min;
MainCursor.b = line.range.min;
}
}
if IsKeyPressed(KEY_END) {
line := FindLineOfPos(&buffer, MainCursor.b);
if IsKeyDown(KEY_LEFT_SHIFT) {
MainCursor.b = line.range.max;
} else {
MainCursor.a = line.range.max;
MainCursor.b = line.range.max;
}
}
if IsKeyPressed(KEY_PAGE_DOWN) || IsKeyPressedRepeat(KEY_PAGE_DOWN) {
vpos := CalculateVisualPos(&buffer, MainCursor.b);
move_by := :int(roundf(GetRectY(screen_rect) / Monosize.y));
vpos.y += move_by;
MainCursor.b = CalculatePosFromVisualPos(&buffer, vpos);
if !IsKeyDown(KEY_LEFT_SHIFT) {
MainCursor.a = MainCursor.b;
}
}
if IsKeyPressed(KEY_PAGE_UP) || IsKeyPressedRepeat(KEY_PAGE_UP) {
vpos := CalculateVisualPos(&buffer, MainCursor.b);
move_by := :int(roundf(GetRectY(screen_rect) / Monosize.y));
vpos.y -= move_by;
MainCursor.b = CalculatePosFromVisualPos(&buffer, vpos);
if !IsKeyDown(KEY_LEFT_SHIFT) {
MainCursor.a = MainCursor.b;
}
}
buffer_end_vpos := CalculateVisualPos(&buffer, buffer.len - 1);
buffer_end_wpos := CalculateWorldPosUnscrolled(buffer_end_vpos);
mouse_p := GetMousePosition();
if CheckCollisionPointRec(mouse_p, Rect2PToRectangle(screen_with_bar)) {
if CheckCollisionPointRec(mouse_p, Rect2PToRectangle(screen_rect)) && !MouseScrolling {
if IsMouseButtonPressed(MOUSE_BUTTON_LEFT) {
p := Vector2Add(mouse_p, Scroll);
p = Vector2Subtract(p, screen_rect.min);
p = Vector2Divide(p, Monosize);
x := :int(floorf(p.x));
y := :int(floorf(p.y));
MainCursor.a = CalculatePosFromVisualPos(&buffer, {x, y});
MainCursor.b = MainCursor.a;
} else if IsMouseButtonDown(MOUSE_BUTTON_LEFT) {
p := Vector2Add(mouse_p, Scroll);
p = Vector2Subtract(p, screen_rect.min);
p = Vector2Divide(p, Monosize);
x := :int(floorf(p.x));
y := :int(floorf(p.y));
MainCursor.b = CalculatePosFromVisualPos(&buffer, {x, y});
}
SetMouseCursor(MOUSE_CURSOR_IBEAM);
} else {
SetMouseCursor(MOUSE_CURSOR_DEFAULT);
if IsMouseButtonPressed(MOUSE_BUTTON_LEFT) {
MouseScrolling = true;
}
}
}
if MouseScrolling {
mouse_scroll_marker_normalized := (mouse_p.y - screen_with_bar.min.y) / GetRectY(bar);
Scroll.y = mouse_scroll_marker_normalized * buffer_end_wpos.y;
if IsMouseButtonReleased(MOUSE_BUTTON_LEFT) MouseScrolling = false;
}
for key := GetCharPressed(); key; key = GetCharPressed() {
selection_range := GetRange(MainCursor);
result: UTF8_Result = UTF32ToUTF8(:u32(key));
if result.error == 0 {
ReplaceText(&buffer, selection_range, {:*char(&result.out_str[0]), result.len});
} else {
ReplaceText(&buffer, selection_range, "?");
}
range_size := GetRangeSize(selection_range);
if range_size != 0 {
MainCursor.a = selection_range.min;
MainCursor.b = selection_range.min;
}
MainCursor.a = MoveRight(&buffer, MainCursor.a);
MainCursor.b = MainCursor.a;
}
//
// Scrolling
//
mouse_wheel := GetMouseWheelMove() * 48;
Scroll.y -= mouse_wheel;
if initial_cursor.b != MainCursor.b {
cursor_vpos := CalculateVisualPos(&buffer, MainCursor.b);
world_pos := CalculateWorldPosUnscrolled(cursor_vpos);
world_pos_cursor_end := Vector2Add(world_pos, Monosize);
scrolled_begin := Scroll;
scrolled_end := Vector2Add(Scroll, GetRectSize(screen_rect));
if world_pos_cursor_end.x > scrolled_end.x {
Scroll.x += world_pos_cursor_end.x - scrolled_end.x;
}
if world_pos.x < scrolled_begin.x {
Scroll.x -= scrolled_begin.x - world_pos.x;
}
if world_pos_cursor_end.y > scrolled_end.y {
Scroll.y += world_pos_cursor_end.y - scrolled_end.y;
}
if world_pos.y < scrolled_begin.y {
Scroll.y -= scrolled_begin.y - world_pos.y;
}
}
if (Scroll.x < 0) Scroll.x = 0;
if (Scroll.y < 0) Scroll.y = 0;
if (Scroll.y > buffer_end_wpos.y) Scroll.y = buffer_end_wpos.y;
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
UpdateAndDrawWindows(font, font_size);
buffer_pixel_size := GetRectSize(screen_rect);
_miny := Scroll.y / Monosize.y;
_maxy := (Scroll.y + buffer_pixel_size.y) / Monosize.y;
_minx := Scroll.x / Monosize.x;
_maxx := (Scroll.x + buffer_pixel_size.x) / Monosize.x;
miny := :int(floorf(_miny));
minx := :int(floorf(_minx));
maxy := :int(ceilf(_maxy));
maxx := :int(ceilf(_maxx));
// Draw grid
if 0 {
for y := miny; y < maxy; y += 1 {
for x := minx; x < maxx; x += 1 {
p := CalculateWorldPos({x, y});
rect := Rect2PSize(p.x, p.y, Monosize.x, Monosize.y);
rect = Shrink(rect, 1);
DrawRect(rect, {255, 0, 0, 40});
}
}
}
// Draw text
{
BeginScissorMode(:int(screen_rect.min.x), :int(screen_rect.min.y), :int(GetRectX(screen_rect)), :int(GetRectY(screen_rect)));
miny = ClampInt(miny, 0, buffer.lines.len - 1);
maxy = ClampInt(maxy, 0, buffer.lines.len - 1);
for y := miny; y <= maxy; y += 1 {
line := buffer.lines.data[y];
string := AllocStringFromBuffer(&buffer, line, null_terminate = true);
defer free(string.str);
pos := CalculateWorldPos({0, y});
pos_adjusted_by_buffer := Vector2Add(pos, screen_rect.min);
DrawTextEx(font, string.str, pos_adjusted_by_buffer, font_size, font_spacing, BLACK);
}
EndScissorMode();
}
// Draw selection
{
range := GetRange(MainCursor);
start_vpos := CalculateVisualPos(&buffer, range.min);
pos := start_vpos;
for iter := Iterate(&buffer, range.min, range.max); IsValid(iter); Advance(&iter) {
world_pos := CalculateWorldPos(pos);
world_pos_adjusted_by_buffer := Vector2Add(world_pos, screen_rect.min);
rect := Rect2PSize(world_pos_adjusted_by_buffer.x, world_pos_adjusted_by_buffer.y, Monosize.x, Monosize.y);
DrawRect(rect, {0, 255, 0, 40});
pos.x += 1;
if iter.item == '\n' {
pos.x = 0;
pos.y += 1;
}
}
}
// Draw cursor
{
c := CalculateVisualPos(&buffer, MainCursor.b);
p := CalculateWorldPos(c);
pos_adjusted_by_buffer := Vector2Add(p, screen_rect.min);
cursor_size: f32 = Monosize.x * 0.2;
rect := Rect2PSize(pos_adjusted_by_buffer.x, pos_adjusted_by_buffer.y, Monosize.x, Monosize.y);
rect = CutLeft(&rect, cursor_size);
DrawRect(rect, RED);
}
// Draw bar
{
DrawRect(bar, LIGHTGRAY);
scroll_start_normalized := :f32(Scroll.y) / :f32(buffer_end_wpos.y);
scroll_start := scroll_start_normalized * GetRectSize(bar).y;
CutTop(&bar, scroll_start);
marker := CutTop(&bar, 20);
DrawRect(marker, GRAY);
}
EndDrawing(); EndDrawing();
} }
CloseWindow(); CloseWindow();

View File

@@ -1,5 +1,4 @@
Monosize: Vector2; Monosize: Vector2;
Scroll: Vector2;
Vec2I :: struct { Vec2I :: struct {
x: int; x: int;
@@ -48,8 +47,8 @@ CalculateWorldPosUnscrolled :: proc(vpos: Vec2I): Vector2 {
return result; return result;
} }
CalculateWorldPos :: proc(vpos: Vec2I): Vector2 { CalculateWorldPos :: proc(scroll: Vector2, vpos: Vec2I): Vector2 {
result: Vector2 = {Monosize.x * :f32(vpos.x) - Scroll.x, Monosize.y * :f32(vpos.y) - Scroll.y}; result: Vector2 = {Monosize.x * :f32(vpos.x) - scroll.x, Monosize.y * :f32(vpos.y) - scroll.y};
return result; return result;
} }

View File

@@ -1010,3 +1010,33 @@ MOUSE_CURSOR_RESIZE_NESW :: ^; // The top-right to bottom-left diagonal re
MOUSE_CURSOR_RESIZE_ALL :: ^; // The omnidirectional resize/move cursor shape MOUSE_CURSOR_RESIZE_ALL :: ^; // The omnidirectional resize/move cursor shape
MOUSE_CURSOR_NOT_ALLOWED :: ^; // The operation-not-allowed shape MOUSE_CURSOR_NOT_ALLOWED :: ^; // The operation-not-allowed shape
// System/Window config flags
// NOTE: Every bit registers one state (use it with bit masks)
// By default all flags are set to 0
FLAG_VSYNC_HINT :: 0x00000040; // Set to try enabling V-Sync on GPU
FLAG_FULLSCREEN_MODE :: 0x00000002; // Set to run program in fullscreen
FLAG_WINDOW_RESIZABLE :: 0x00000004; // Set to allow resizable window
FLAG_WINDOW_UNDECORATED :: 0x00000008; // Set to disable window decoration (frame and buttons)
FLAG_WINDOW_HIDDEN :: 0x00000080; // Set to hide window
FLAG_WINDOW_MINIMIZED :: 0x00000200; // Set to minimize window (iconify)
FLAG_WINDOW_MAXIMIZED :: 0x00000400; // Set to maximize window (expanded to monitor)
FLAG_WINDOW_UNFOCUSED :: 0x00000800; // Set to window non focused
FLAG_WINDOW_TOPMOST :: 0x00001000; // Set to window always on top
FLAG_WINDOW_ALWAYS_RUN :: 0x00000100; // Set to allow windows running while minimized
FLAG_WINDOW_TRANSPARENT :: 0x00000010; // Set to allow transparent framebuffer
FLAG_WINDOW_HIGHDPI :: 0x00002000; // Set to support HighDPI
FLAG_WINDOW_MOUSE_PASSTHROUGH :: 0x00004000; // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
FLAG_BORDERLESS_WINDOWED_MODE :: 0x00008000; // Set to run program in borderless windowed mode
FLAG_MSAA_4X_HINT :: 0x00000020; // Set to try enabling MSAA 4X
FLAG_INTERLACED_HINT :: 0x00010000; // Set to try enabling interlaced video format (for V3D)
// Trace log level
// NOTE: Organized by priority level
LOG_ALL :: 0; // Display all logs
LOG_TRACE :: ^; // Trace logging, intended for internal use only
LOG_DEBUG :: ^; // Debug logging, used for internal debugging, it should be disabled on release builds
LOG_INFO :: ^; // Info logging, used for program execution info
LOG_WARNING :: ^; // Warning logging, used on recoverable failures
LOG_ERROR :: ^; // Error logging, used on unrecoverable failures
LOG_FATAL :: ^; // Fatal logging, used to abort program: exit(EXIT_FAILURE)
LOG_NONE :: ^; // Disable logging