Files
imgui_transcript_browser/src/text_editor/main.cpp
2024-06-20 09:40:05 +02:00

104 lines
3.4 KiB
C++

#define BASIC_IMPL
#include "../pdf_browser/basic.h"
#include "raylib.h"
#include "raymath.h"
#include "buffer.cpp"
using Vec2 = Vector2;
struct Rect2 {
Vec2 min;
Vec2 max;
};
Rectangle ToRectangle(Rect2 r) {
Rectangle result = {r.min.x, r.min.y, r.max.x - r.min.x, r.max.y - r.min.y};
return result;
}
// Render units - positions ready to draw, y
// World units - positions offset by screen movement
// Window units - positions inside the window (starts in left top of window)
// World window units
struct Window {
Rect2 rect_in_world_units;
};
Vec2 WorldToRenderUnits(Vec2 value, Vec2 camera_offset_world_to_render_units) {
Vec2 result = Vector2Subtract(value, camera_offset_world_to_render_units);
return result;
}
Vec2 WindowToWorldUnits(Vec2 value, const Window &window) {
Vector2 result = Vector2Add(value, window.rect_in_world_units.min);
return result;
}
Rect2 GetScreenRectRenderUnits() {
Rect2 result = {
{ 0, 0},
{(float)GetRenderWidth(), (float)GetRenderHeight()}
};
return result;
}
int main() {
InitScratch();
RunBufferTests();
return 0;
InitWindow(800, 600, "Hello");
SetTargetFPS(60);
float font_size = 14;
float font_spacing = 1;
Font font = LoadFontEx("C:/Windows/Fonts/consola.ttf", (int)font_size, NULL, 250);
Array<char> buffer = {};
Array<Window> windows = {};
windows.add({GetScreenRectRenderUnits()});
Vec2 camera_offset_world_to_render_units = {};
while (!WindowShouldClose()) {
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || IsKeyDown(KEY_SPACE)) {
camera_offset_world_to_render_units = Vector2Subtract(camera_offset_world_to_render_units, GetMouseDelta());
}
for (int c = GetCharPressed(); c; c = GetCharPressed()) {
Assert(c >= ' ' && c <= '~');
buffer.add((char)c);
}
BeginDrawing();
ClearBackground(RAYWHITE);
For(windows) {
Rect2 rect_in_render_units = {
WorldToRenderUnits(it.rect_in_world_units.min, camera_offset_world_to_render_units),
WorldToRenderUnits(it.rect_in_world_units.max, camera_offset_world_to_render_units),
};
Rectangle rectangle_in_render_units = ToRectangle(rect_in_render_units);
DrawRectangleRec(rectangle_in_render_units, WHITE);
{
Vec2 text_position_in_window_units = {};
Vec2 text_position_in_world_units = WindowToWorldUnits(text_position_in_window_units, it);
Vec2 text_position_in_render_units = WorldToRenderUnits(text_position_in_world_units, camera_offset_world_to_render_units);
DrawTextEx(font, "window 1", text_position_in_render_units, font_size, font_spacing, BLACK);
}
{
Vec2 text_position_in_window_units = {0, font_size};
Vec2 text_position_in_world_units = WindowToWorldUnits(text_position_in_window_units, it);
Vec2 text_position_in_render_units = WorldToRenderUnits(text_position_in_world_units, camera_offset_world_to_render_units);
buffer.add('\0');
DrawTextEx(font, buffer.data, text_position_in_render_units, font_size, font_spacing, BLACK);
buffer.pop();
}
}
EndDrawing();
}
}