Fix cursor merging on boundary
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@@ -168,7 +168,7 @@ int main() {
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}
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window.cursors.add({});
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for (int i = 1; i < 10; i += 1) {
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for (int i = 1; i < 2; i += 1) {
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Line line = GetLine(window.buffer, i);
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window.cursors.add({line.range.min, line.range.min});
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}
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@@ -183,6 +183,9 @@ int main() {
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if (IsKeyDown(KEY_F1)) {
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camera_offset_world_to_render_units = Vector2Subtract(camera_offset_world_to_render_units, GetMouseDelta());
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}
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if (IsKeyDown(KEY_F2)) {
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SetTraceLogLevel(LOG_DEBUG);
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}
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float mouse_wheel = GetMouseWheelMove() * 48;
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focused_window->scroll.y -= mouse_wheel;
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@@ -245,7 +248,7 @@ int main() {
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IterRemovePrepare(focused_window->cursors);
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if (&cursor == &it) continue;
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if (cursor.range.max > it.range.min && cursor.range.max <= it.range.max) {
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if (cursor.range.max >= it.range.min && cursor.range.max <= it.range.max) {
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remove_item = true;
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cursor.range.max = it.range.max;
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break;
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