/* - I think it's okay to say that strings being null terminated should be mostly treated as NOT terminated but leave some leeway for big buffers and other such things. Just make sure to not relay on it because it's easier unless specified. - Not sure if we should assume that strings should use allocators or arenas, for now it's arenas because I don't have other use cases @todo - Add proper string arrays and utilities for build files - also add String Arrays and String Builder, temp allocators hook ins for nicer api */ #include "core.h" #define STB_SPRINTF_IMPLEMENTATION #include "../standalone_libraries/stb_sprintf.h" #define IO_VSNPRINTF stbsp_vsnprintf #define IO_SNPRINTF stbsp_snprintf #include "../standalone_libraries/io.c" #define MA_ASSERT(x) IO_Assert(x) #include "../standalone_libraries/arena.c" #define RE_ASSERT(x) IO_Assert(x) #include "../standalone_libraries/regex.c" #include "../standalone_libraries/unicode.c" #define S8_VSNPRINTF stbsp_vsnprintf #define S8_ALLOCATE(allocator, size) MA_PushSize(allocator, size) #define S8_ASSERT(x) IO_Assert(x) #define S8_MemoryCopy MA_MemoryCopy #include "../standalone_libraries/string.c" #define MU_ASSERT IO_Assert #include "../standalone_libraries/multimedia.h" #include "../standalone_libraries/hash.c" #include "../standalone_libraries/load_library.c" #include "filesystem.c" // #if LANG_CPP // #include "string.cpp" // #endif