Add "base_len" to memory arena so that bootstrap arena doesn't delete itself
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@@ -80,6 +80,8 @@ struct MA_Arena {
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MV_Memory memory;
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int alignment;
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size_t len;
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size_t base_len; // When popping to 0 this is the minimum "len" value
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// It's so that Bootstrapped arena won't delete itself when Reseting.
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#ifdef __cplusplus
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operator M_Allocator() { return {this, MA_AllocatorProc}; }
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@@ -130,9 +132,8 @@ MA_API MA_Checkpoint MA_Save(MA_Arena *arena);
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MA_API void MA_Load(MA_Checkpoint checkpoint);
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MA_API void MA_PopToPos(MA_Arena *arena, size_t pos);
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MA_API void * MA_PopSize(MA_Arena *arena, size_t size);
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MA_API void MA_PopSize(MA_Arena *arena, size_t size);
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MA_API void MA_DeallocateArena(MA_Arena *arena);
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MA_API void MA_DeallocateStub(MA_Arena *arena, void *p);
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MA_API void MA_Reset(MA_Arena *arena);
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MA_API void MA_MemoryZero(void *p, size_t size);
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