/* Library for making games/graphical applications * The api is very simple, very few function calls * You retrieve information about the state of application from "Mu" struct * Data is available in many different formats to avoid format conversions in user code API and name inspired by one of Per Vognsen streams https://www.youtube.com/watch?v=NG_mUhc8LRw&list=PLU94OURih-CjrtFuazwZ5GYzTrupOMDL7&index=19 All of his channel is recommended watch for programmers. */ StartMultimedia :: W32.StartMultimedia UpdateMultimedia :: W32.UpdateMultimedia Mu: MU MU :: struct screen: *U32 window: MUWindow key: [Key.Count]KeyState mouse: Mouse frame_count: U64 time: MUTime quit: Bool frame_arena: Arena os: W32.OS MUWindow :: struct x: S64 y: S64 sizef: Vec2 MUTime :: struct total : F64 delta : F64 // @modifiable start : F64 frame_start: F64 KeyState :: struct down: Bool Key :: enum Nil Up;Down;Left;Right;Escape;Control;Backspace;Alt;Shift;Tab F1;F2;F3;F4;F5;F6;F7;F8;F9;F10 F11;F12;A;B;C;D;E;F;G;H I;J;K;L;M;N;O;P;Q;R S;T;U;V;W;X;Y;Z;K0;K1 K2;K3;K4;K5;K6;K7;K8;K9 Count Mouse :: struct left: KeyState right: KeyState middle: KeyState wheel: S64 #import "Base.core" #import "Math.core" #import "Arena.core" W32 :: #load "win32_multimedia.core"