/* PushStruct :: (a: *MA.Arena, $T: Type): *$T size := size_of(Type) result := PushSize(a, size) return result Array :: struct($T: Type) data: *T len: int cap: int Array(int) QueueAddSLL(list: $List, node: $Node, first: #Identifier = first, last: #Identifier = last, next: #Identifier = next) ArrayAdd(array: $Array, item: $Item, data: #Identifier = data, len: #Identifier = len, len: #Identifier = cap) QueueAddSLL(list: $List, node: $Node, $first = first, $last = last, $next = next) if list.first == 0 list.first = list.last = node else list.last = list.last.next = node */ main :: (argc: int, argv: **char): int $i := 10 return 0