InitWindow :: #foreign (width: int, height: int, title: *char) WindowShouldClose :: #foreign (): Bool SetTargetFPS :: #foreign (fps: int) GetFPS :: #foreign (): int GetFrameTime :: #foreign (): F32 GetTime :: #foreign (): F64 BeginDrawing :: #foreign () EndDrawing :: #foreign () ClearBackground :: #foreign (color: Color) DrawCircle :: #foreign (centerX: int, centerY: int, radius: F32, color: Color) DrawCircleV :: #foreign (center: Vector2, radius: F32, color: Color) DrawFPS :: #foreign (posX: int, posY: int) DrawText :: #foreign (text: *char, posX: int, posY: int, fontSize: int, color: Color) IsKeyDown :: #foreign (key: int): Bool IsKeyPressed :: #foreign (key: int): Bool IsKeyReleased :: #foreign (key: int): Bool IsKeyUp :: #foreign (key: int): Bool IsMouseButtonPressed :: #foreign (button: int): Bool IsMouseButtonDown :: #foreign (button: int): Bool IsMouseButtonReleased :: #foreign (button: int): Bool IsMouseButtonUp :: #foreign (button: int): Bool CloseWindow :: #foreign () IsWindowReady :: #foreign () Vector2 :: struct x: F32 y: F32 Vector3 :: struct x: F32 y: F32 z: F32 Vector4 :: struct x: F32 y: F32 z: F32 w: F32 Color :: struct r: U8 // @todo: Add C types g: U8 b: U8 a: U8 Rectangle :: struct x: F32 y: F32 width: F32 height: F32 Image :: struct data: *void width: int height: int mipmaps: int format: int Texture :: struct id: U32 // @todo: Add C types width: int height: int mipmaps: int format: int Texture2D :: Texture // Some Basic Colors // NOTE: Custom raylib color palette for amazing visuals on WHITE background LIGHTGRAY := Color{ 200, 200, 200, 255 } // Light Gray GRAY := Color{ 130, 130, 130, 255 } // Gray DARKGRAY := Color{ 80, 80, 80, 255 } // Dark Gray YELLOW := Color{ 253, 249, 0, 255 } // Yellow GOLD := Color{ 255, 203, 0, 255 } // Gold ORANGE := Color{ 255, 161, 0, 255 } // Orange PINK := Color{ 255, 109, 194, 255 } // Pink RED := Color{ 230, 41, 55, 255 } // Red MAROON := Color{ 190, 33, 55, 255 } // Maroon GREEN := Color{ 0, 228, 48, 255 } // Green LIME := Color{ 0, 158, 47, 255 } // Lime DARKGREEN := Color{ 0, 117, 44, 255 } // Dark Green SKYBLUE := Color{ 102, 191, 255, 255 } // Sky Blue BLUE := Color{ 0, 121, 241, 255 } // Blue DARKBLUE := Color{ 0, 82, 172, 255 } // Dark Blue PURPLE := Color{ 200, 122, 255, 255 } // Purple VIOLET := Color{ 135, 60, 190, 255 } // Violet DARKPURPLE := Color{ 112, 31, 126, 255 } // Dark Purple BEIGE := Color{ 211, 176, 131, 255 } // Beige BROWN := Color{ 127, 106, 79, 255 } // Brown DARKBROWN := Color{ 76, 63, 47, 255 } // Dark Brown WHITE := Color{ 255, 255, 255, 255 } // White BLACK := Color{ 0, 0, 0, 255 } // Black BLANK := Color{ 0, 0, 0, 0 } // Blank (Transparent) MAGENTA := Color{ 255, 0, 255, 255 } // Magenta RAYWHITE := Color{ 245, 245, 245, 255 } // My own White (raylib logo) KEY_NULL :: 0 // Key: NULL, used for no key pressed // Alphanumeric keys KEY_APOSTROPHE :: 39 // Key: ' KEY_COMMA :: 44 // Key: , KEY_MINUS :: 45 // Key: - KEY_PERIOD :: 46 // Key: . KEY_SLASH :: 47 // Key: / KEY_ZERO :: 48 // Key: 0 KEY_ONE :: 49 // Key: 1 KEY_TWO :: 50 // Key: 2 KEY_THREE :: 51 // Key: 3 KEY_FOUR :: 52 // Key: 4 KEY_FIVE :: 53 // Key: 5 KEY_SIX :: 54 // Key: 6 KEY_SEVEN :: 55 // Key: 7 KEY_EIGHT :: 56 // Key: 8 KEY_NINE :: 57 // Key: 9 KEY_SEMICOLON :: 59 // Key: ; KEY_EQUAL :: 61 // Key: :: KEY_A :: 65 // Key: A | a KEY_B :: 66 // Key: B | b KEY_C :: 67 // Key: C | c KEY_D :: 68 // Key: D | d KEY_E :: 69 // Key: E | e KEY_F :: 70 // Key: F | f KEY_G :: 71 // Key: G | g KEY_H :: 72 // Key: H | h KEY_I :: 73 // Key: I | i KEY_J :: 74 // Key: J | j KEY_K :: 75 // Key: K | k KEY_L :: 76 // Key: L | l KEY_M :: 77 // Key: M | m KEY_N :: 78 // Key: N | n KEY_O :: 79 // Key: O | o KEY_P :: 80 // Key: P | p KEY_Q :: 81 // Key: Q | q KEY_R :: 82 // Key: R | r KEY_S :: 83 // Key: S | s KEY_T :: 84 // Key: T | t KEY_U :: 85 // Key: U | u KEY_V :: 86 // Key: V | v KEY_W :: 87 // Key: W | w KEY_X :: 88 // Key: X | x KEY_Y :: 89 // Key: Y | y KEY_Z :: 90 // Key: Z | z KEY_LEFT_BRACKET :: 91 // Key: [ KEY_BACKSLASH :: 92 // Key: '\' KEY_RIGHT_BRACKET :: 93 // Key: ] KEY_GRAVE :: 96 // Key: ` // Function keys KEY_SPACE :: 32 // Key: Space KEY_ESCAPE :: 256 // Key: Esc KEY_ENTER :: 257 // Key: Enter KEY_TAB :: 258 // Key: Tab KEY_BACKSPACE :: 259 // Key: Backspace KEY_INSERT :: 260 // Key: Ins KEY_DELETE :: 261 // Key: Del KEY_RIGHT :: 262 // Key: Cursor right KEY_LEFT :: 263 // Key: Cursor left KEY_DOWN :: 264 // Key: Cursor down KEY_UP :: 265 // Key: Cursor up KEY_PAGE_UP :: 266 // Key: Page up KEY_PAGE_DOWN :: 267 // Key: Page down KEY_HOME :: 268 // Key: Home KEY_END :: 269 // Key: End KEY_CAPS_LOCK :: 280 // Key: Caps lock KEY_SCROLL_LOCK :: 281 // Key: Scroll down KEY_NUM_LOCK :: 282 // Key: Num lock KEY_PRINT_SCREEN :: 283 // Key: Print screen KEY_PAUSE :: 284 // Key: Pause KEY_F1 :: 290 // Key: F1 KEY_F2 :: 291 // Key: F2 KEY_F3 :: 292 // Key: F3 KEY_F4 :: 293 // Key: F4 KEY_F5 :: 294 // Key: F5 KEY_F6 :: 295 // Key: F6 KEY_F7 :: 296 // Key: F7 KEY_F8 :: 297 // Key: F8 KEY_F9 :: 298 // Key: F9 KEY_F10 :: 299 // Key: F10 KEY_F11 :: 300 // Key: F11 KEY_F12 :: 301 // Key: F12 KEY_LEFT_SHIFT :: 340 // Key: Shift left KEY_LEFT_CONTROL :: 341 // Key: Control left KEY_LEFT_ALT :: 342 // Key: Alt left KEY_LEFT_SUPER :: 343 // Key: Super left KEY_RIGHT_SHIFT :: 344 // Key: Shift right KEY_RIGHT_CONTROL :: 345 // Key: Control right KEY_RIGHT_ALT :: 346 // Key: Alt right KEY_RIGHT_SUPER :: 347 // Key: Super right KEY_KB_MENU :: 348 // Key: KB menu // Keypad keys KEY_KP_0 :: 320 // Key: Keypad 0 KEY_KP_1 :: 321 // Key: Keypad 1 KEY_KP_2 :: 322 // Key: Keypad 2 KEY_KP_3 :: 323 // Key: Keypad 3 KEY_KP_4 :: 324 // Key: Keypad 4 KEY_KP_5 :: 325 // Key: Keypad 5 KEY_KP_6 :: 326 // Key: Keypad 6 KEY_KP_7 :: 327 // Key: Keypad 7 KEY_KP_8 :: 328 // Key: Keypad 8 KEY_KP_9 :: 329 // Key: Keypad 9 KEY_KP_DECIMAL :: 330 // Key: Keypad . KEY_KP_DIVIDE :: 331 // Key: Keypad / KEY_KP_MULTIPLY :: 332 // Key: Keypad * KEY_KP_SUBTRACT :: 333 // Key: Keypad - KEY_KP_ADD :: 334 // Key: Keypad + KEY_KP_ENTER :: 335 // Key: Keypad Enter KEY_KP_EQUAL :: 336 // Key: Keypad :: // Android key buttons KEY_BACK :: 4 // Key: Android back button KEY_MENU :: 82 // Key: Android menu button KEY_VOLUME_UP :: 24 // Key: Android volume up button KEY_VOLUME_DOWN :: 25 // Key: Android volume down button MOUSE_BUTTON_LEFT :: 0 // Mouse button left MOUSE_BUTTON_RIGHT :: 1 // Mouse button right MOUSE_BUTTON_MIDDLE :: 2 // Mouse button middle (pressed wheel) MOUSE_BUTTON_SIDE :: 3 // Mouse button side (advanced mouse device) MOUSE_BUTTON_EXTRA :: 4 // Mouse button extra (advanced mouse device) MOUSE_BUTTON_FORWARD :: 5 // Mouse button forward (advanced mouse device) MOUSE_BUTTON_BACK :: 6 // Mouse button back (advanced mouse device)