#import "base.kl" #import "os_windows.kl" #import "kernel32.kl" #import "gdi32.kl" #import "user32.kl" #import "winmm.kl" Vec2I :: struct;; x: S64; y: S64 Vec2 :: struct;; x: F32; y: F32 Windows_Bitmap :: struct size: Vec2I data: *U32 hdc: HDC dib: HBITMAP Bitmap :: struct size: Vec2I data: *U32 create_bitmap :: (size: Vec2I, bottom_up: Bool = true): Windows_Bitmap result: Windows_Bitmap = {size = size} if bottom_up == false result.size.y = -result.size.y bminfo := BITMAPINFO{ BITMAPINFOHEADER{ biSize = 40, // @todo!!! size_of(BITMAPINFOHEADER), biWidth = size.x->LONG, biHeight = size.y->LONG, biPlanes = 1, biBitCount = 32, biCompression = BI_RGB, biXPelsPerMeter = 1, biYPelsPerMeter = 1, } } hdc := GetDC(0) result.dib = CreateDIBSection(hdc, &bminfo, DIB_RGB_COLORS, (&result.data)->**void, 0, 0) result.hdc = CreateCompatibleDC(hdc) return result app_is_running := true window_procedure :: (hwnd: HWND, msg: UINT, wparam: WPARAM, lparam: LPARAM): LRESULT if msg == WM_DESTROY PostQuitMessage(0) app_is_running = false return 0 else;; return DefWindowProcW(hwnd, msg, wparam, lparam) _gcvt :: #foreign (value: F64, digits: int, buffer: *char): *char print_float :: (value: F64) buff: [100]char _gcvt(value, 10, &buff[0]) OutputDebugStringA("\n") OutputDebugStringA(&buff[0]) WinMain :: (hInstance: HINSTANCE, hPrevInstance: HINSTANCE, lpCmdLine: LPSTR, nShowCmd: int): int if good_scheduling := false, timeBeginPeriod(1) == TIMERR_NOERROR good_scheduling = true char_info := get_type_info(5) assert(char_info.kind == Type_Info_Kind.CHAR) arena: Arena window_name := string_to_string16(&arena, "Have a wonderful day! 豈 更 車 賈 滑 串 句 龜 ") w := WNDCLASSW{ lpfnWndProc = window_procedure, hInstance = hInstance, lpszClassName = window_name.str, } assert(RegisterClassW(&w) != 0) screen_size: Vec2I = {1280, 720} window := CreateWindowExW( dwExStyle = 0, hWndParent = 0, hMenu = 0, lpParam = 0, X = CW_USEDEFAULT, Y = CW_USEDEFAULT, nWidth = screen_size.x->int, nHeight = screen_size.y->int, lpClassName = window_name.str, lpWindowName = window_name.str, dwStyle = WS_OVERLAPPEDWINDOW, hInstance = hInstance ) assert(window != 0) ShowWindow(window, nShowCmd) window_dc := GetDC(window) bitmap := create_bitmap(screen_size) requested_time_per_frame := 1.0 / 60.0 frame_start_time := time() frame_number: S64 total_time: F64 for app_is_running msg: MSG for PeekMessageW(&msg, window, 0, 0, PM_REMOVE) > 0 TranslateMessage(&msg) DispatchMessageW(&msg) for y := 0, y < bitmap.size.y, y+=1 for x := 0, x < bitmap.size.x, x+=1 bitmap.data[x + y*bitmap.size.x] = 0xFFFF0000 SelectObject(bitmap.hdc, bitmap.dib) BitBlt(window_dc, 0, 0, (bitmap.size.x)->int, (bitmap.size.y)->int, bitmap.hdc, 0, 0, SRCCOPY) frame_time := time() - frame_start_time print_float(frame_time) if frame_time < requested_time_per_frame if good_scheduling time_to_sleep := (requested_time_per_frame - frame_time) * 1000 if time_to_sleep > 0 time_to_sleep_dword := time_to_sleep->DWORD // @check if time_to_sleep_dword truncates down Sleep(time_to_sleep_dword) new_frame_time := time() for new_frame_time < requested_time_per_frame new_frame_time = time() - frame_start_time frame_time = new_frame_time frame_number += 1 total_time += frame_time