// #import "base.kl" #load "Windows.kl" Vec2I :: struct ;; x: S32; y: S32 create_bitmap :: (size: Vec2I) pass main :: (argc: int, argv: **char): int pass // memory := os.reserve(size = 10000) // os.commit(&memory, 1000) // os.release(&memory) // os.print("Hello world")