Change precedence of casts
This commit is contained in:
2
main.cpp
2
main.cpp
@@ -44,8 +44,10 @@ want to export all the symbols, we can namespace them optionally.
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[ ] - #test construct that would gather all tests and run them on start of program or something
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[ ] - Error message when file not found
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[ ] - Foreign import that would link library
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[ ] - Builtin dynamic arrays
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[ ] - Better error messages when type difference
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[ ] - Kilobyte, Megabyte, Gigabyte
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[ ] - Cast from array to pointer?
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[ ] - Mixing loads and imports leads to code duplication, is that what we want???
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[ ] - Fix field access, cant cast, cant index
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[ ] - Add parent_scope to Ast_Type, Add name to Ast_Type?
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@@ -463,7 +463,7 @@ binding_power(Binding binding, Token_Kind kind){
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case TK_Dot:
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return {31,30};
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case TK_Arrow:
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return {29,28};
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return {20,19};
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default: return {};
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}
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Postfix: switch(kind){
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@@ -50,6 +50,12 @@ window_procedure :: (hwnd: HWND, msg: UINT, wparam: WPARAM, lparam: LPARAM): LRE
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else;; return DefWindowProcW(hwnd, msg, wparam, lparam)
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_gcvt :: #foreign (value: F64, digits: int, buffer: *char): *char
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print_float :: (value: F64)
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buff: [100]char
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_gcvt(value, 10, &buff[0])
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OutputDebugStringA("\n")
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OutputDebugStringA(&buff[0])
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WinMain :: (hInstance: HINSTANCE, hPrevInstance: HINSTANCE, lpCmdLine: LPSTR, nShowCmd: int): int
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if good_scheduling := false, timeBeginPeriod(1) == TIMERR_NOERROR
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good_scheduling = true
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@@ -99,9 +105,7 @@ WinMain :: (hInstance: HINSTANCE, hPrevInstance: HINSTANCE, lpCmdLine: LPSTR, nS
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frame_time := time() - frame_start_time
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_gcvt(frame_time, 10, buff)
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OutputDebugStringA("\n")
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OutputDebugStringA(buff)
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print_float(frame_time)
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if frame_time < requested_time_per_frame
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if good_scheduling
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time_to_sleep := (requested_time_per_frame - frame_time) * 1000
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@@ -47,7 +47,7 @@ release :: (m: *Memory)
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print :: (string: String16)
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handle := GetStdHandle(STD_OUTPUT_HANDLE)
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WriteConsoleW(handle, (string.str)->*void, string.len->DWORD, 0, 0)
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WriteConsoleW(handle, string.str->*void, string.len->DWORD, 0, 0)
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performance_frequency: F64
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time :: (): F64
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