Core: Conditional compound to fix Msvc, better assert but printf based, Fix tests
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@@ -17,31 +17,31 @@ and make a pointer out of it. Have to be mindful of the lifetime.
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*/
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storage: [32]S64
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len : S64
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storage: [32]int
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len : int
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"+" :: (a: Any, b: Any): Any
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result: Any = storage[len++]
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if a.type == S64 && b.type == S64
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*(result.data->*S64) = *(a.data->*S64) + *(b.data->*S64)
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if a.type == int && b.type == int
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*(result.data->*int) = *(a.data->*int) + *(b.data->*int)
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return result
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"+" :: (a: Any, b: S64): Any
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"+" :: (a: Any, b: int): Any
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result: Any = storage[len++]
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if a.type == S64
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*(result.data->*S64) = *(a.data->*S64) + b
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if a.type == int
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*(result.data->*int) = *(a.data->*int) + b
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return result
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"==" :: (a: Any, b: S64): bool
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"==" :: (a: Any, b: int): bool
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result := false
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if a.type == S64
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result = *(a.data->*S64) == b
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if a.type == int
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result = *(a.data->*int) == b
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return result
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"==" :: (a: Any, b: Any): bool
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result := false
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if a.type == S64 && b.type == S64
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result = *(a.data->*S64) == *(b.data->*S64)
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if a.type == int && b.type == int
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result = *(a.data->*int) == *(b.data->*int)
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return result
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main :: (): int
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@@ -49,7 +49,7 @@ main :: (): int
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b: Any = 20
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c := a + b
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Assert(c.type == S64 && c == 30)
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Assert(c.type == int && c == 30)
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Assert(a+b+a==c+(5+5))
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return 0
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@@ -16,6 +16,12 @@ Tuple :: struct($A: Type, $B: Type)
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a: A
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b: B
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Triple :: struct($A: Type, $B: Type, $C: Type)
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a: A
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b: B
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c: C
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Variant :: union($A: Type, $B: Type, $C: Type)
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a: A
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b: B
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@@ -49,9 +55,6 @@ GetCount :: (a: int): int
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// @todo: this is allowed, shouldn't be
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// Test :: (a: int, b: int = 10, c: int???)
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Test :: (a: C.Triple(int, int, int))
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pass
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// @todo:
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// Add :: (arr: *Array($T), item: T)
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// return
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@@ -74,7 +77,6 @@ main :: (argc: int, argv: **char): int
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sixth: Array(Array(F32))
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seventh: Variant(int, F32, S64)
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Test({1,2,3})
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test_a := int
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test := *int
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Assert(test_a != test)
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@@ -10,6 +10,6 @@ main :: (argc: int, argv: **char): int
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a: *int = PushStruct(&arena, int, int)
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b: *F32 = PushStruct(&arena, int, F32)
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padding := sizeof(int)
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Assert(arena.len->S64 == (sizeof(int) + sizeof(F32) + padding))
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Assert(arena.len->int == (sizeof(int) + sizeof(F32) + padding))
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return 0
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@@ -4,8 +4,8 @@ V2 :: #import "MathVec2.core"; Vec2 :: V2.Vec2
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Epsilon :: 0.00001
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Screen : *U32
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X : S64
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Y : S64
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X : int
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Y : int
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TotalTime: F64
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LightPos := Vec3{2,4,2}
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@@ -143,7 +143,7 @@ WinMain :: (hInstance: HINSTANCE, hPrevInstance: HINSTANCE, lpCmdLine: LPSTR, nS
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requested_time_per_frame: F64 = 1.0 / 60.0
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frame_start_time := Time()
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frame_number: S64
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frame_number: int
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for AppIsRunning
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msg: MSG
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for PeekMessageW(&msg, window, 0, 0, PM_REMOVE) > 0
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@@ -34,15 +34,11 @@ main :: (): int
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value_to_be_wrapped := 10
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any_value: Any = value_to_be_wrapped
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if any_value.type == S64
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*(any_value.data->*S64) = 20
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elif any_value.type == int
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// Void pointers get implicitly cast
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value: *int = any_value.data
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*value = 30
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elif any_value.type == char;; Assert(false, "No bueno")
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if any_value.type == int
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*(any_value.data->*int) = 20
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else ;; Assert(false, "No bueno")
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Assert(*(any_value.data->*S64) == 20)
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Assert(*(any_value.data->*int) == 20)
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letter := GetFirstLetterOfType(value_to_be_wrapped)
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Assert(letter == 'I')
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@@ -27,12 +27,12 @@ ZeroMemory :: (p: *void, size: SizeU)
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// Unicode
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//
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QuestionMark16 :: 0x003f
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String32 :: struct;; str: *U32; len: S64
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String16 :: struct;; str: *U16; len: S64
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String32 :: struct;; str: *U32; len: int
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String16 :: struct;; str: *U16; len: int
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Utf8ToUtf32 :: (c: *U8, max_advance: S64): U32, S64
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Utf8ToUtf32 :: (c: *U8, max_advance: int): U32, int
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out_str: U32
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advance: S64
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advance: int
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if (c[0] & 0b10000000) == 0
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if max_advance >= 1
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c0 := c[0]->U32
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@@ -62,7 +62,7 @@ Utf8ToUtf32 :: (c: *U8, max_advance: S64): U32, S64
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return out_str, advance
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Utf32ToUtf16 :: (codepoint: U32): [2]U16, S64
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Utf32ToUtf16 :: (codepoint: U32): [2]U16, int
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str: [2]U16
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len := 0
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if codepoint < 0x10000
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@@ -1,5 +1,5 @@
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Vec2I :: struct;; x: S64; y: S64
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Vec2I :: struct;; x: int; y: int
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Vec2 :: struct;; x: F32; y: F32
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"*" :: (a: Vec2, b: Vec2): Vec2 ;; return {a.x*b.x, a.y*b.y}
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@@ -16,17 +16,17 @@ Vec2 :: struct;; x: F32; y: F32
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"/" :: (a: F32, b: Vec2) : Vec2 ;; return {a/b.x, a/b.y}
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"*" :: (a: Vec2I, b: Vec2I): Vec2I ;; return {a.x*b.x, a.y*b.y}
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"*" :: (a: Vec2I, b: S64) : Vec2I ;; return {a.x*b, a.y*b}
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"*" :: (a: S64, b: Vec2I) : Vec2I ;; return {a*b.x, a*b.y}
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"*" :: (a: Vec2I, b: int) : Vec2I ;; return {a.x*b, a.y*b}
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"*" :: (a: int, b: Vec2I) : Vec2I ;; return {a*b.x, a*b.y}
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"-" :: (a: Vec2I, b: Vec2I): Vec2I ;; return {a.x-b.x, a.y-b.y}
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"-" :: (a: Vec2I, b: S64) : Vec2I ;; return {a.x-b, a.y-b}
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"-" :: (a: S64, b: Vec2I) : Vec2I ;; return {a-b.x, a-b.y}
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"-" :: (a: Vec2I, b: int) : Vec2I ;; return {a.x-b, a.y-b}
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"-" :: (a: int, b: Vec2I) : Vec2I ;; return {a-b.x, a-b.y}
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"+" :: (a: Vec2I, b: Vec2I): Vec2I ;; return {a.x+b.x, a.y+b.y}
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"+" :: (a: Vec2I, b: S64) : Vec2I ;; return {a.x+b, a.y+b}
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"+" :: (a: S64, b: Vec2I) : Vec2I ;; return {a+b.x, a+b.y}
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"+" :: (a: Vec2I, b: int) : Vec2I ;; return {a.x+b, a.y+b}
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"+" :: (a: int, b: Vec2I) : Vec2I ;; return {a+b.x, a+b.y}
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"/" :: (a: Vec2I, b: Vec2I): Vec2I ;; return {a.x/b.x, a.y/b.y}
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"/" :: (a: Vec2I, b: S64) : Vec2I ;; return {a.x/b, a.y/b}
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"/" :: (a: S64, b: Vec2I) : Vec2I ;; return {a/b.x, a/b.y}
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"/" :: (a: Vec2I, b: int) : Vec2I ;; return {a.x/b, a.y/b}
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"/" :: (a: int, b: Vec2I) : Vec2I ;; return {a/b.x, a/b.y}
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FloorVec2ToVec2I :: (a: Vec2): Vec2I ;; return {floorf(a.x)->S64, floorf(a.y)->S64}
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CastVec2ToVec2I :: (a: Vec2): Vec2I ;; return {a.x->S64, a.y->S64}
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FloorVec2ToVec2I :: (a: Vec2): Vec2I ;; return {floorf(a.x)->int, floorf(a.y)->int}
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CastVec2ToVec2I :: (a: Vec2): Vec2I ;; return {a.x->int, a.y->int}
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@@ -26,8 +26,8 @@ MU :: struct
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os: Platform
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MUWindow :: struct
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x: S64
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y: S64
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x: int
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y: int
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sizef: Vec2
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size: Vec2I
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resizable: bool
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@@ -55,7 +55,7 @@ Mouse :: struct
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left: KeyState
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right: KeyState
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middle: KeyState
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wheel: S64
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wheel: int
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#import "Base.core"
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#import "MathF32.core"
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@@ -66,8 +66,8 @@ GetWindowSize :: (window: HWND): Vec2I
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result: Vec2I
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window_rect: RECT
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GetClientRect(window, &window_rect)
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result.x = (window_rect.right - window_rect.left)->S64
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result.y = (window_rect.bottom - window_rect.top)->S64
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result.x = (window_rect.right - window_rect.left)->int
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result.y = (window_rect.bottom - window_rect.top)->int
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return result
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GetWindowPos :: (window: HWND): Vec2I
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@@ -94,7 +94,7 @@ SetWindowPosition :: (window: HWND, style: DWORD, pos: Vec2I): void
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SetWindowPos(window, 0, rect.left, rect.top, 0, 0, SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE)
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StartMultimedia :: (
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x: S64 = 1280, y: S64 = 720,
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x: int = 1280, y: int = 720,
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title: String = "Hello people!",
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window_resizable: bool = false,
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target_ms: F64 = 0.0166666
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