raylib bindings
This commit is contained in:
@@ -1,40 +1,4 @@
|
||||
|
||||
InitWindow :: #foreign (width: int, height: int, title: *char)
|
||||
WindowShouldClose :: #foreign (): Bool
|
||||
|
||||
SetTargetFPS :: #foreign (fps: int)
|
||||
GetFPS :: #foreign (): int
|
||||
GetFrameTime :: #foreign (): F32
|
||||
GetTime :: #foreign (): F64
|
||||
|
||||
BeginDrawing :: #foreign ()
|
||||
EndDrawing :: #foreign ()
|
||||
ClearBackground :: #foreign (color: Color)
|
||||
|
||||
DrawCircle :: #foreign (centerX: int, centerY: int, radius: F32, color: Color)
|
||||
DrawCircleV :: #foreign (center: Vector2, radius: F32, color: Color)
|
||||
|
||||
DrawCube :: #foreign (position: Vector3, width: F32, height: F32, length: F32, color: Color)
|
||||
|
||||
DrawFPS :: #foreign (posX: int, posY: int)
|
||||
DrawText :: #foreign (text: *char, posX: int, posY: int, fontSize: int, color: Color)
|
||||
|
||||
GetScreenWidth :: #foreign (): int
|
||||
GetScreenHeight :: #foreign (): int
|
||||
|
||||
IsKeyDown :: #foreign (key: int): Bool
|
||||
IsKeyPressed :: #foreign (key: int): Bool
|
||||
IsKeyReleased :: #foreign (key: int): Bool
|
||||
IsKeyUp :: #foreign (key: int): Bool
|
||||
|
||||
IsMouseButtonPressed :: #foreign (button: int): Bool
|
||||
IsMouseButtonDown :: #foreign (button: int): Bool
|
||||
IsMouseButtonReleased :: #foreign (button: int): Bool
|
||||
IsMouseButtonUp :: #foreign (button: int): Bool
|
||||
|
||||
CloseWindow :: #foreign ()
|
||||
IsWindowReady :: #foreign ()
|
||||
|
||||
Vector2 :: struct
|
||||
x: F32
|
||||
y: F32
|
||||
@@ -231,3 +195,711 @@ MOUSE_BUTTON_SIDE :: 3 // Mouse button side (advanced mouse device)
|
||||
MOUSE_BUTTON_EXTRA :: 4 // Mouse button extra (advanced mouse device)
|
||||
MOUSE_BUTTON_FORWARD :: 5 // Mouse button forward (advanced mouse device)
|
||||
MOUSE_BUTTON_BACK :: 6 // Mouse button back (advanced mouse device)
|
||||
|
||||
|
||||
InitWindow :: #foreign (width: int, height: int, title: *char) // Initialize window and OpenGL context
|
||||
WindowShouldClose :: #foreign (): Bool // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||
CloseWindow :: #foreign () // Close window and unload OpenGL context
|
||||
IsWindowReady :: #foreign (): Bool // Check if window has been initialized successfully
|
||||
IsWindowFullscreen :: #foreign (): Bool // Check if window is currently fullscreen
|
||||
IsWindowHidden :: #foreign (): Bool // Check if window is currently hidden (only PLATFORM_DESKTOP)
|
||||
IsWindowMinimized :: #foreign (): Bool // Check if window is currently minimized (only PLATFORM_DESKTOP)
|
||||
IsWindowMaximized :: #foreign (): Bool // Check if window is currently maximized (only PLATFORM_DESKTOP)
|
||||
IsWindowFocused :: #foreign (): Bool // Check if window is currently focused (only PLATFORM_DESKTOP)
|
||||
IsWindowResized :: #foreign (): Bool // Check if window has been resized last frame
|
||||
IsWindowState :: #foreign (flag: ConfigFlag): Bool // Check if one specific window flag is enabled
|
||||
SetWindowState :: #foreign (flags: ConfigFlags) // Set window configuration state using flags (only PLATFORM_DESKTOP)
|
||||
ClearWindowState :: #foreign (flags: ConfigFlags) // Clear window configuration state flags
|
||||
ToggleFullscreen :: #foreign () // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
|
||||
MaximizeWindow :: #foreign () // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
||||
MinimizeWindow :: #foreign () // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
|
||||
RestoreWindow :: #foreign () // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
||||
SetWindowIcon :: #foreign (image: Image) // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
|
||||
SetWindowIcons :: #foreign (images: *Image, count: int) // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
|
||||
SetWindowTitle :: #foreign (title: *char) // Set title for window (only PLATFORM_DESKTOP)
|
||||
SetWindowPosition :: #foreign (x: int, y: int) // Set window position on screen (only PLATFORM_DESKTOP)
|
||||
SetWindowMonitor :: #foreign (monitor: int) // Set monitor for the current window (fullscreen mode)
|
||||
SetWindowMinSize :: #foreign (width: int, height: int) // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
|
||||
SetWindowSize :: #foreign (width: int, height: int) // Set window dimensions
|
||||
SetWindowOpacity :: #foreign (opacity: F32) // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
|
||||
GetWindowHandle :: #foreign (): *void // Get native window handle
|
||||
GetScreenWidth :: #foreign (): int // Get current screen width
|
||||
GetScreenHeight :: #foreign (): int // Get current screen height
|
||||
GetRenderWidth :: #foreign (): int // Get current render width (it considers HiDPI)
|
||||
GetRenderHeight :: #foreign (): int // Get current render height (it considers HiDPI)
|
||||
GetMonitorCount :: #foreign (): int // Get number of connected monitors
|
||||
GetCurrentMonitor :: #foreign (): int // Get current connected monitor
|
||||
GetMonitorPosition :: #foreign (monitor: int): Vector2 // Get specified monitor position
|
||||
GetMonitorWidth :: #foreign (monitor: int): int // Get specified monitor width (current video mode used by monitor)
|
||||
GetMonitorHeight :: #foreign (monitor: int): int // Get specified monitor height (current video mode used by monitor)
|
||||
GetMonitorPhysicalWidth :: #foreign (monitor: int): int // Get specified monitor physical width in millimetres
|
||||
GetMonitorPhysicalHeight :: #foreign (monitor: int): int // Get specified monitor physical height in millimetres
|
||||
GetMonitorRefreshRate :: #foreign (monitor: int): int // Get specified monitor refresh rate
|
||||
GetWindowPosition :: #foreign (): Vector2 // Get window position XY on monitor
|
||||
GetWindowScaleDPI :: #foreign (): Vector2 // Get window scale DPI factor
|
||||
GetMonitorName :: #foreign (monitor: int): *char // Get the human-readable, UTF-8 encoded name of the primary monitor
|
||||
SetClipboardText :: #foreign (text: *char) // Set clipboard text content
|
||||
GetClipboardText :: #foreign (): *char // Get clipboard text content
|
||||
EnableEventWaiting :: #foreign () // Enable waiting for events on EndDrawing(), no automatic event polling
|
||||
DisableEventWaiting :: #foreign () // Disable waiting for events on EndDrawing(), automatic events polling
|
||||
|
||||
|
||||
// Custom frame control functions
|
||||
// NOTE: Those functions are intended for advance users that want full control over the frame processing
|
||||
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
|
||||
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
|
||||
|
||||
SwapScreenBuffer :: #foreign () // Swap back buffer with front buffer (screen drawing)
|
||||
PollInputEvents :: #foreign () // Register all input events
|
||||
WaitTime :: #foreign (seconds: F64) // Wait for some time (halt program execution)
|
||||
|
||||
|
||||
// Cursor-related functions
|
||||
|
||||
ShowCursor :: #foreign () // Shows cursor
|
||||
HideCursor :: #foreign () // Hides cursor
|
||||
IsCursorHidden :: #foreign (): Bool // Check if cursor is not visible
|
||||
EnableCursor :: #foreign () // Enables cursor (unlock cursor)
|
||||
DisableCursor :: #foreign () // Disables cursor (lock cursor)
|
||||
IsCursorOnScreen :: #foreign (): Bool // Check if cursor is on the current screen.
|
||||
|
||||
// Drawing-related functions
|
||||
|
||||
ClearBackground :: #foreign (color: Color) // Set background color (framebuffer clear color)
|
||||
BeginDrawing :: #foreign () // Setup canvas (framebuffer) to start drawing
|
||||
EndDrawing :: #foreign () // End canvas drawing and swap buffers (double buffering)
|
||||
BeginMode2D :: #foreign (camera: Camera2D) // Initialize 2D mode with custom camera (2D)
|
||||
EndMode2D :: #foreign () // Ends 2D mode with custom camera
|
||||
BeginMode3D :: #foreign (camera: Camera3D) // Initializes 3D mode with custom camera (3D)
|
||||
EndMode3D :: #foreign () // Ends 3D mode and returns to default 2D orthographic mode
|
||||
BeginTextureMode :: #foreign (target: RenderTexture2D) // Initializes render texture for drawing
|
||||
EndTextureMode :: #foreign () // Ends drawing to render texture
|
||||
BeginShaderMode :: #foreign (shader: Shader) // Begin custom shader drawing
|
||||
EndShaderMode :: #foreign () // End custom shader drawing (use default shader)
|
||||
BeginBlendMode :: #foreign (mode: BlendMode) // Begin blending mode (alpha, additive, multiplied)
|
||||
EndBlendMode :: #foreign () // End blending mode (reset to default: alpha blending)
|
||||
BeginScissorMode :: #foreign (x: int, y: int, width: int, height: int) // Begin scissor mode (define screen area for following drawing)
|
||||
EndScissorMode :: #foreign () // End scissor mode
|
||||
BeginVrStereoMode :: #foreign (config: VrStereoConfig) // Begin stereo rendering (requires VR simulator)
|
||||
EndVrStereoMode :: #foreign () // End stereo rendering (requires VR simulator)
|
||||
|
||||
// VR stereo config functions for VR simulator
|
||||
|
||||
// LoadVrStereoConfig :: #foreign (device: VrDeviceInfo): VrStereoConfig // Load VR stereo config for VR simulator device parameters
|
||||
// UnloadVrStereoConfig :: #foreign (config: VrStereoConfig) // Unload VR stereo config
|
||||
|
||||
// Shader management functions
|
||||
// NOTE: Shader functionality is not available on OpenGL 1.1
|
||||
|
||||
// LoadShader :: #foreign (vsFileName: *char, fsFileName: *char): Shader // Load shader from files and bind default locations
|
||||
// LoadShaderFromMemory :: #foreign (vsCode, fsCode: *char): Shader // Load shader from code strings and bind default locations
|
||||
// IsShaderReady :: #foreign (shader: Shader): Bool // Check if a shader is ready
|
||||
// GetShaderLocation :: #foreign (shader: Shader, uniformName: *char): int // Get shader uniform location
|
||||
// GetShaderLocationAttrib :: #foreign (shader: Shader, attribName: *char): int // Get shader attribute location
|
||||
// SetShaderValue :: #foreign (shader: Shader, locIndex: ShaderLocationIndex, value: *void, uniformType: ShaderUniformDataType) // Set shader uniform value
|
||||
// SetShaderValueV :: #foreign (shader: Shader, locIndex: ShaderLocationIndex, value: *void, uniformType: ShaderUniformDataType, count: int) // Set shader uniform value vector
|
||||
// SetShaderValueMatrix :: #foreign (shader: Shader, locIndex: ShaderLocationIndex, mat: Matrix) // Set shader uniform value (matrix 4x4)
|
||||
// SetShaderValueTexture :: #foreign (shader: Shader, locIndex: ShaderLocationIndex, texture: Texture2D) // Set shader uniform value for texture (sampler2d)
|
||||
// UnloadShader :: #foreign (shader: Shader) // Unload shader from GPU memory (VRAM)
|
||||
|
||||
// Screen-space-related functions
|
||||
|
||||
GetMouseRay :: #foreign (mousePosition: Vector2, camera: Camera): Ray // Get a ray trace from mouse position
|
||||
GetCameraMatrix :: #foreign (camera: Camera): Matrix // Get camera transform matrix (view matrix)
|
||||
GetCameraMatrix2D :: #foreign (camera: Camera2D): Matrix // Get camera 2d transform matrix
|
||||
GetWorldToScreen :: #foreign (position: Vector3, camera: Camera): Vector2 // Get the screen space position for a 3d world space position
|
||||
GetScreenToWorld2D :: #foreign (position: Vector2, camera: Camera2D): Vector2 // Get the world space position for a 2d camera screen space position
|
||||
GetWorldToScreenEx :: #foreign (position: Vector3, camera: Camera, width: int, height: int): Vector2 // Get size position for a 3d world space position
|
||||
GetWorldToScreen2D :: #foreign (position: Vector2, camera: Camera2D): Vector2 // Get the screen space position for a 2d camera world space position
|
||||
|
||||
// Timing-related functions
|
||||
|
||||
SetTargetFPS :: #foreign (fps: int) // Set target FPS (maximum)
|
||||
GetFPS :: #foreign (): int // Returns current FPS
|
||||
GetFrameTime :: #foreign (): F32 // Returns time in seconds for last frame drawn (delta time)
|
||||
GetTime :: #foreign (): F64 // Returns elapsed time in seconds since InitWindow()
|
||||
|
||||
// Misc. functions
|
||||
|
||||
GetRandomValue :: #foreign (min: int, max: int): int // Returns a random value between min and max (both included)
|
||||
SetRandomSeed :: #foreign (seed: uint) // Set the seed for the random number generator
|
||||
TakeScreenshot :: #foreign (fileName: *char) // Takes a screenshot of current screen (filename extension defines format)
|
||||
SetConfigFlags :: #foreign (flags: ConfigFlags) // Setup init configuration flags (view FLAGS)
|
||||
|
||||
TraceLog :: #foreign (logLevel: TraceLogLevel, text: *char, ...) // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
|
||||
SetTraceLogLevel :: #foreign (logLevel: TraceLogLevel) // Set the current threshold (minimum) log level
|
||||
MemAlloc :: #foreign (size: uint): *void // Internal memory allocator
|
||||
MemRealloc :: #foreign (ptr: *void, size: uint): *void // Internal memory reallocator
|
||||
MemFree :: #foreign (ptr: *void) // Internal memory free
|
||||
|
||||
OpenURL :: #foreign (url: *char) // Open URL with default system browser (if available)
|
||||
|
||||
// Set custom callbacks
|
||||
// WARNING: Callbacks setup is intended for advance users
|
||||
|
||||
SetTraceLogCallback :: #foreign (callback: TraceLogCallback) // Set custom trace log
|
||||
SetLoadFileDataCallback :: #foreign (callback: LoadFileDataCallback) // Set custom file binary data loader
|
||||
SetSaveFileDataCallback :: #foreign (callback: SaveFileDataCallback) // Set custom file binary data saver
|
||||
SetLoadFileTextCallback :: #foreign (callback: LoadFileTextCallback) // Set custom file text data loader
|
||||
SetSaveFileTextCallback :: #foreign (callback: SaveFileTextCallback) // Set custom file text data saver
|
||||
|
||||
// Files management functions
|
||||
|
||||
LoadFileData :: #foreign (fileName: *char, bytesRead: *uint): *uchar // Load file data as byte array (read)
|
||||
UnloadFileData :: #foreign (data: *uchar) // Unload file data allocated by LoadFileData()
|
||||
SaveFileData :: #foreign (fileName: *char, data: *void, bytesToWrite: uint): Bool // Save data to file from byte array (write), returns true on success
|
||||
ExportDataAsCode :: #foreign (data: *void, size: uint, fileName: *char): Bool // Export data to code (.h), returns true on success
|
||||
LoadFileText :: #foreign (fileName: *char): *uchar // Load text data from file (read), returns a '\0' terminated string
|
||||
UnloadFileText :: #foreign (text: *uchar) // Unload file text data allocated by LoadFileText()
|
||||
SaveFileText :: #foreign (fileName: *char, text: *uchar): Bool // Save text data to file (write), string must be '\0' terminated, returns true on success
|
||||
FileExists :: #foreign (fileName: *char): Bool // Check if file exists
|
||||
DirectoryExists :: #foreign (dirPath: *char): Bool // Check if a directory path exists
|
||||
IsFileExtension :: #foreign (fileName: *char, ext: *char): Bool // Check file extension (including point: .png, .wav)
|
||||
GetFileLength :: #foreign (fileName: *char): int // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
|
||||
GetFileExtension :: #foreign (fileName: *char): *char // Get pointer to extension for a filename string (includes dot: '.png')
|
||||
GetFileName :: #foreign (filePath: *char): *char // Get pointer to filename for a path string
|
||||
GetFileNameWithoutExt :: #foreign (filePath: *char): *char // Get filename string without extension (uses static string)
|
||||
GetDirectoryPath :: #foreign (filePath: *char): *char // Get full path for a given fileName with path (uses static string)
|
||||
GetPrevDirectoryPath :: #foreign (dirPath: *char): *char // Get previous directory path for a given path (uses static string)
|
||||
GetWorkingDirectory :: #foreign (): *char // Get current working directory (uses static string)
|
||||
GetApplicationDirectory :: #foreign (): *char // Get the directory if the running application (uses static string)
|
||||
ChangeDirectory :: #foreign (dir: *char): Bool // Change working directory, return true on success
|
||||
IsPathFile :: #foreign (path: *char): Bool // Check if a given path is a file or a directory
|
||||
LoadDirectoryFiles :: #foreign (dirPath: *char): FilePathList // Load directory filepaths
|
||||
LoadDirectoryFilesEx :: #foreign (basePath: *char, filter: *char, scanSubdirs: Bool): FilePathList // Load directory filepaths with extension filtering and recursive directory scan
|
||||
UnloadDirectoryFiles :: #foreign (files: FilePathList) // Unload filepaths
|
||||
IsFileDropped :: #foreign (): Bool // Check if a file has been dropped into window
|
||||
LoadDroppedFiles :: #foreign (): FilePathList // Load dropped filepaths
|
||||
UnloadDroppedFiles :: #foreign (files: FilePathList) // Unload dropped filepaths
|
||||
GetFileModTime :: #foreign (fileName: *char): long // Get file modification time (last write time)
|
||||
|
||||
// Compression/Encoding functionality
|
||||
|
||||
CompressData :: #foreign (data: *void, dataSize: int, compDataSize: *int): *uchar // Compress data (DEFLATE algorithm), memory must be MemFree()
|
||||
DecompressData :: #foreign (compData: *void, compDataSize: int, dataSize: *int): *uchar // Decompress data (DEFLATE algorithm), memory must be MemFree()
|
||||
EncodeDataBase64 :: #foreign (data: *void, dataSize: int, outputSize: *int): *uchar // Encode data to Base64 string, memory must be MemFree()
|
||||
DecodeDataBase64 :: #foreign (data: *void, outputSize: *int): *uchar // Decode Base64 string data, memory must be MemFree()
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Input Handling Functions (Module: core)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
// Input-related functions: keyboard
|
||||
|
||||
IsKeyPressed :: #foreign (key: int): Bool // Detect if a key has been pressed once
|
||||
IsKeyDown :: #foreign (key: int): Bool // Detect if a key is being pressed
|
||||
IsKeyReleased :: #foreign (key: int): Bool // Detect if a key has been released once
|
||||
IsKeyUp :: #foreign (key: int): Bool // Detect if a key is NOT being pressed
|
||||
SetExitKey :: #foreign (key: int) // Set a custom key to exit program (default is ESC)
|
||||
GetKeyPressed :: #foreign (): int // Get key pressed (keycode), call it multiple times for keys queued
|
||||
GetCharPressed :: #foreign (): rune // Get char pressed (unicode), call it multiple times for chars queued
|
||||
|
||||
// Input-related functions: gamepads
|
||||
|
||||
IsGamepadAvailable :: #foreign (gamepad: int): Bool // Check if a gamepad is available
|
||||
GetGamepadName :: #foreign (gamepad: int): *char // Get gamepad internal name id
|
||||
IsGamepadButtonPressed :: #foreign (gamepad: int, button: GamepadButton): Bool // Check if a gamepad button has been pressed once
|
||||
IsGamepadButtonDown :: #foreign (gamepad: int, button: GamepadButton): Bool // Check if a gamepad button is being pressed
|
||||
IsGamepadButtonReleased :: #foreign (gamepad: int, button: GamepadButton): Bool // Check if a gamepad button has been released once
|
||||
IsGamepadButtonUp :: #foreign (gamepad: int, button: GamepadButton): Bool // Check if a gamepad button is NOT being pressed
|
||||
GetGamepadButtonPressed :: #foreign (): GamepadButton // Get the last gamepad button pressed
|
||||
GetGamepadAxisCount :: #foreign (gamepad: int): int // Get gamepad axis count for a gamepad
|
||||
GetGamepadAxisMovement :: #foreign (gamepad: int, axis: GamepadAxis): F32 // Get axis movement value for a gamepad axis
|
||||
SetGamepadMappings :: #foreign (mappings: *char): int // Set internal gamepad mappings (SDL_GameControllerDB)
|
||||
|
||||
// Input-related functions: mouse
|
||||
|
||||
IsMouseButtonPressed :: #foreign (button: MouseButton): Bool // Detect if a mouse button has been pressed once
|
||||
IsMouseButtonDown :: #foreign (button: MouseButton): Bool // Detect if a mouse button is being pressed
|
||||
IsMouseButtonReleased :: #foreign (button: MouseButton): Bool // Detect if a mouse button has been released once
|
||||
IsMouseButtonUp :: #foreign (button: MouseButton): Bool // Detect if a mouse button is NOT being pressed
|
||||
GetMouseX :: #foreign (): int // Returns mouse position X
|
||||
GetMouseY :: #foreign (): int // Returns mouse position Y
|
||||
GetMousePosition :: #foreign (): Vector2 // Returns mouse position XY
|
||||
GetMouseDelta :: #foreign (): Vector2 // Returns mouse delta XY
|
||||
SetMousePosition :: #foreign (x: int, y: int) // Set mouse position XY
|
||||
SetMouseOffset :: #foreign (offsetX: int, offsetY: int) // Set mouse offset
|
||||
SetMouseScale :: #foreign (scaleX: F32, scaleY: F32) // Set mouse scaling
|
||||
GetMouseWheelMove :: #foreign (): F32 // Returns mouse wheel movement Y
|
||||
GetMouseWheelMoveV :: #foreign (): Vector2 // Get mouse wheel movement for both X and Y
|
||||
SetMouseCursor :: #foreign (cursor: MouseCursor) // Set mouse cursor
|
||||
|
||||
// Input-related functions: touch
|
||||
|
||||
GetTouchX :: #foreign (): int // Returns touch position X for touch point 0 (relative to screen size)
|
||||
GetTouchY :: #foreign (): int // Returns touch position Y for touch point 0 (relative to screen size)
|
||||
GetTouchPosition :: #foreign (index: int): Vector2 // Returns touch position XY for a touch point index (relative to screen size)
|
||||
GetTouchPointId :: #foreign (index: int): int // Get touch point identifier for given index
|
||||
GetTouchPointCount :: #foreign (): int // Get number of touch points
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Gestures and Touch Handling Functions (Module: rgestures)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
SetGesturesEnabled :: #foreign (flags: Gestures) // Enable a set of gestures using flags
|
||||
IsGestureDetected :: #foreign (gesture: Gesture): Bool // Check if a gesture have been detected
|
||||
GetGestureDetected :: #foreign (): Gesture // Get latest detected gesture
|
||||
GetGestureHoldDuration :: #foreign (): F32 // Get gesture hold time in milliseconds
|
||||
GetGestureDragVector :: #foreign (): Vector2 // Get gesture drag vector
|
||||
GetGestureDragAngle :: #foreign (): F32 // Get gesture drag angle
|
||||
GetGesturePinchVector :: #foreign (): Vector2 // Get gesture pinch delta
|
||||
GetGesturePinchAngle :: #foreign (): F32 // Get gesture pinch angle
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Camera System Functions (Module: camera)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
UpdateCamera :: #foreign (camera: *Camera, mode: CameraMode) // Set camera mode (multiple camera modes available)
|
||||
UpdateCameraPro :: #foreign (camera: *Camera, movement: Vector3, rotation: Vector3, zoom: F32) // Update camera movement/rotation
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Basic Shapes Drawing Functions (Module: shapes)
|
||||
//------------------------------------------------------------------------------------
|
||||
// Set texture and rectangle to be used on shapes drawing
|
||||
// NOTE: It can be useful when using basic shapes and one single font,
|
||||
// defining a font char white rectangle would allow drawing everything in a single draw call
|
||||
|
||||
SetShapesTexture :: #foreign (texture: Texture2D, source: Rectangle)
|
||||
|
||||
// Basic shapes drawing functions
|
||||
|
||||
DrawPixel :: #foreign (posX: int, posY: int, color: Color) // Draw a pixel
|
||||
DrawPixelV :: #foreign (position: Vector2, color: Color) // Draw a pixel (Vector version)
|
||||
DrawLine :: #foreign (startPosX: int, startPosY: int, endPosX: int, endPosY: int, color: Color) // Draw a line
|
||||
DrawLineV :: #foreign (startPos: Vector2, endPos: Vector2, color: Color) // Draw a line (Vector version)
|
||||
DrawLineEx :: #foreign (startPos: Vector2, endPos: Vector2, thick: F32, color: Color) // Draw a line defining thickness
|
||||
DrawLineBezier :: #foreign (startPos: Vector2, endPos: Vector2, thick: F32, color: Color) // Draw a line using cubic-bezier curves in-out
|
||||
DrawLineBezierQuad :: #foreign (startPos: Vector2, endPos: Vector2, controlPos: Vector2, thick: F32, color: Color) // Draw line using quadratic bezier curves with a control point
|
||||
DrawLineBezierCubic :: #foreign (startPos: Vector2, endPos: Vector2, startControlPos: Vector2, endControlPos: Vector2, thick: F32, color: Color) // Draw line using cubic bezier curves with 2 control points
|
||||
DrawLineStrip :: #foreign (points: *Vector2, pointCount: int, color: Color) // Draw lines sequence
|
||||
DrawCircle :: #foreign (centerX: int, centerY: int, radius: F32, color: Color) // Draw a color-filled circle
|
||||
DrawCircleSector :: #foreign (center: Vector2, radius: F32, startAngle: F32, endAngle: F32, segments: int, color: Color) // Draw a piece of a circle
|
||||
DrawCircleSectorLines :: #foreign (center: Vector2, radius: F32, startAngle: F32, endAngle: F32, segments: int, color: Color) // Draw circle sector outline
|
||||
DrawCircleGradient :: #foreign (centerX: int, centerY: int, radius: F32, color1: Color, color2: Color) // Draw a gradient-filled circle
|
||||
DrawCircleV :: #foreign (center: Vector2, radius: F32, color: Color) // Draw a color-filled circle (Vector version)
|
||||
DrawCircleLines :: #foreign (centerX: int, centerY: int, radius: F32, color: Color) // Draw circle outline
|
||||
DrawEllipse :: #foreign (centerX: int, centerY: int, radiusH: F32, radiusV: F32, color: Color) // Draw ellipse
|
||||
DrawEllipseLines :: #foreign (centerX: int, centerY: int, radiusH: F32, radiusV: F32, color: Color) // Draw ellipse outline
|
||||
DrawRing :: #foreign (center: Vector2, innerRadius: F32, outerRadius: F32, startAngle: F32, endAngle: F32, segments: int, color: Color) // Draw ring
|
||||
DrawRingLines :: #foreign (center: Vector2, innerRadius: F32, outerRadius: F32, startAngle: F32, endAngle: F32, segments: int, color: Color) // Draw ring outline
|
||||
DrawRectangle :: #foreign (posX: int, posY: int, width: int, height: int, color: Color) // Draw a color-filled rectangle
|
||||
DrawRectangleV :: #foreign (position: Vector2, size: Vector2, color: Color) // Draw a color-filled rectangle (Vector version)
|
||||
DrawRectangleRec :: #foreign (rec: Rectangle, color: Color) // Draw a color-filled rectangle
|
||||
DrawRectanglePro :: #foreign (rec: Rectangle, origin: Vector2, rotation: F32, color: Color) // Draw a color-filled rectangle with pro parameters
|
||||
DrawRectangleGradientV :: #foreign (posX: int, posY: int, width: int, height: int, color1: Color, color2: Color) // Draw a vertical-gradient-filled rectangle
|
||||
DrawRectangleGradientH :: #foreign (posX: int, posY: int, width: int, height: int, color1: Color, color2: Color) // Draw a horizontal-gradient-filled rectangle
|
||||
DrawRectangleGradientEx :: #foreign (rec: Rectangle, col1: Color, col2: Color, col3: Color, col4: Color) // Draw a gradient-filled rectangle with custom vertex colors
|
||||
DrawRectangleLines :: #foreign (posX: int, posY: int, width: int, height: int, color: Color) // Draw rectangle outline
|
||||
DrawRectangleLinesEx :: #foreign (rec: Rectangle, lineThick: F32, color: Color) // Draw rectangle outline with extended parameters
|
||||
DrawRectangleRounded :: #foreign (rec: Rectangle, roundness: F32, segments: int, color: Color) // Draw rectangle with rounded edges
|
||||
DrawRectangleRoundedLines :: #foreign (rec: Rectangle, roundness: F32, segments: int, lineThick: F32, color: Color) // Draw rectangle with rounded edges outline
|
||||
DrawTriangle :: #foreign (v1: Vector2, v2: Vector2, v3: Vector2, color: Color) // Draw a color-filled triangle (vertex in counter-clockwise order!)
|
||||
DrawTriangleLines :: #foreign (v1: Vector2, v2: Vector2, v3: Vector2, color: Color) // Draw triangle outline (vertex in counter-clockwise order!)
|
||||
DrawTriangleFan :: #foreign (points: *Vector2, pointCount: int, color: Color) // Draw a triangle fan defined by points (first vertex is the center)
|
||||
DrawTriangleStrip :: #foreign (points: *Vector2, pointCount: int, color: Color) // Draw a triangle strip defined by points
|
||||
DrawPoly :: #foreign (center: Vector2, sides: int, radius: F32, rotation: F32, color: Color) // Draw a regular polygon (Vector version)
|
||||
DrawPolyLines :: #foreign (center: Vector2, sides: int, radius: F32, rotation: F32, color: Color) // Draw a polygon outline of n sides
|
||||
DrawPolyLinesEx :: #foreign (center: Vector2, sides: int, radius: F32, rotation: F32, lineThick: F32, color: Color) // Draw a polygon outline of n sides with extended parameters
|
||||
|
||||
// Basic shapes collision detection functions
|
||||
CheckCollisionRecs :: #foreign (rec1: Rectangle, rec2: Rectangle): Bool // Check collision between two rectangles
|
||||
CheckCollisionCircles :: #foreign (center1: Vector2, radius1: F32, center2: Vector2, radius2: F32): Bool // Check collision between two circles
|
||||
CheckCollisionCircleRec :: #foreign (center: Vector2, radius: F32, rec: Rectangle): Bool // Check collision between circle and rectangle
|
||||
CheckCollisionPointRec :: #foreign (point: Vector2, rec: Rectangle): Bool // Check if point is inside rectangle
|
||||
CheckCollisionPointCircle :: #foreign (point: Vector2, center: Vector2, radius: F32): Bool // Check if point is inside circle
|
||||
CheckCollisionPointTriangle :: #foreign (point: Vector2, p1: Vector2, p2: Vector2, p3: Vector2): Bool // Check if point is inside a triangle
|
||||
CheckCollisionPointPoly :: #foreign (point: Vector2, points: *Vector2, pointCount: int): Bool // Check if point is within a polygon described by array of vertices
|
||||
CheckCollisionLines :: #foreign (startPos1: Vector2, endPos1: Vector2, startPos2: Vector2, endPos2: Vector2, collisionPoint: *Vector2): Bool // Check the collision between two lines defined by two points each, returns collision point by reference
|
||||
CheckCollisionPointLine :: #foreign (point: Vector2, p1: Vector2, p2: Vector2, threshold: int): Bool // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
||||
GetCollisionRec :: #foreign (rec1: Rectangle, rec2: Rectangle): Rectangle // Get collision rectangle for two rectangles collision
|
||||
|
||||
|
||||
|
||||
// Image loading functions
|
||||
// NOTE: These functions do not require GPU access
|
||||
|
||||
LoadImage :: #foreign (fileName: *char): Image // Load image from file into CPU memory (RAM)
|
||||
LoadImageRaw :: #foreign (fileName: *char, width: int, height: int, format: PixelFormat, headerSize: int): Image // Load image from RAW file data
|
||||
LoadImageAnim :: #foreign (fileName: *char, frames: *int): Image // Load image sequence from file (frames appended to image.data)
|
||||
LoadImageFromMemory :: #foreign (fileType: *char, fileData: *void, dataSize: int): Image // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
||||
LoadImageFromTexture :: #foreign (texture: Texture2D): Image // Load image from GPU texture data
|
||||
LoadImageFromScreen :: #foreign (): Image // Load image from screen buffer and (screenshot)
|
||||
IsImageReady :: #foreign (image: Image): Bool // Check if an image is ready
|
||||
UnloadImage :: #foreign (image: Image) // Unload image from CPU memory (RAM)
|
||||
ExportImage :: #foreign (image: Image, fileName: *char): Bool // Export image data to file, returns true on success
|
||||
ExportImageAsCode :: #foreign (image: Image, fileName: *char): Bool // Export image as code file defining an array of bytes, returns true on success
|
||||
|
||||
// Image generation functions
|
||||
|
||||
GenImageColor :: #foreign (width: int, height: int, color: Color): Image // Generate image: plain color
|
||||
GenImageGradientV :: #foreign (width: int, height: int, top: Color, bottom: Color): Image // Generate image: vertical gradient
|
||||
GenImageGradientH :: #foreign (width: int, height: int, left: Color, right: Color): Image // Generate image: horizontal gradient
|
||||
GenImageGradientRadial :: #foreign (width: int, height: int, density: F32, inner: Color, outer: Color): Image // Generate image: radial gradient
|
||||
GenImageChecked :: #foreign (width: int, height: int, checksX: int, checksY: int, col1: Color, col2: Color): Image // Generate image: checked
|
||||
GenImageWhiteNoise :: #foreign (width: int, height: int, factor: F32): Image // Generate image: white noise
|
||||
GenImagePerlinNoise :: #foreign (width: int, height: int, offsetX: int, offsetY: int, scale: F32): Image // Generate image: perlin noise
|
||||
GenImageCellular :: #foreign (width: int, height: int, tileSize: int): Image // Generate image: cellular algorithm, bigger tileSize means bigger cells
|
||||
GenImageText :: #foreign (width: int, height: int, text: *char): Image // Generate image: grayscale image from text data
|
||||
|
||||
// Image manipulation functions
|
||||
|
||||
ImageCopy :: #foreign (image: Image): Image // Create an image duplicate (useful for transformations)
|
||||
ImageFromImage :: #foreign (image: Image, rec: Rectangle): Image // Create an image from another image piece
|
||||
ImageText :: #foreign (text: *char, fontSize: int, color: Color): Image // Create an image from text (default font)
|
||||
ImageTextEx :: #foreign (font: Font, text: *char, fontSize: F32, spacing: F32, tint: Color): Image // Create an image from text (custom sprite font)
|
||||
ImageFormat :: #foreign (image: *Image, newFormat: PixelFormat) // Convert image data to desired format
|
||||
ImageToPOT :: #foreign (image: *Image, fill: Color) // Convert image to POT (power-of-two)
|
||||
ImageCrop :: #foreign (image: *Image, crop: Rectangle) // Crop an image to a defined rectangle
|
||||
ImageAlphaCrop :: #foreign (image: *Image, threshold: F32) // Crop image depending on alpha value
|
||||
ImageAlphaClear :: #foreign (image: *Image, color: Color, threshold: F32) // Clear alpha channel to desired color
|
||||
ImageAlphaMask :: #foreign (image: *Image, alphaMask: Image) // Apply alpha mask to image
|
||||
ImageAlphaPremultiply :: #foreign (image: *Image) // Premultiply alpha channel
|
||||
ImageBlurGaussian :: #foreign (image: *Image, blurSize: int) // Apply Gaussian blur using a box blur approximation
|
||||
ImageResize :: #foreign (image: *Image, newWidth: int, newHeight: int) // Resize image (Bicubic scaling algorithm)
|
||||
ImageResizeNN :: #foreign (image: *Image, newWidth: int, newHeight: int) // Resize image (Nearest-Neighbor scaling algorithm)
|
||||
ImageResizeCanvas :: #foreign (image: *Image, newWidth: int, newHeight: int, offsetX: int, offsetY: int, fill: Color) // Resize canvas and fill with color
|
||||
ImageMipmaps :: #foreign (image: *Image) // Compute all mipmap levels for a provided image
|
||||
ImageDither :: #foreign (image: *Image, rBpp: int, gBpp: int, bBpp: int, aBpp: int) // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
||||
ImageFlipVertical :: #foreign (image: *Image) // Flip image vertically
|
||||
ImageFlipHorizontal :: #foreign (image: *Image) // Flip image horizontally
|
||||
ImageRotateCW :: #foreign (image: *Image) // Rotate image clockwise 90deg
|
||||
ImageRotateCCW :: #foreign (image: *Image) // Rotate image counter-clockwise 90deg
|
||||
ImageColorTint :: #foreign (image: *Image, color: Color) // Modify image color: tint
|
||||
ImageColorInvert :: #foreign (image: *Image) // Modify image color: invert
|
||||
ImageColorGrayscale :: #foreign (image: *Image) // Modify image color: grayscale
|
||||
ImageColorContrast :: #foreign (image: *Image, contrast: F32) // Modify image color: contrast (-100 to 100)
|
||||
ImageColorBrightness :: #foreign (image: *Image, brightness: int) // Modify image color: brightness (-255 to 255)
|
||||
ImageColorReplace :: #foreign (image: *Image, color: Color, replace: Color) // Modify image color: replace color
|
||||
LoadImageColors :: #foreign (image: Image): *Color // Load color data from image as a Color array (RGBA - 32bit)
|
||||
LoadImagePalette :: #foreign (image: Image, maxPaletteSize: int, colorCount: *int): *Color // Load colors palette from image as a Color array (RGBA - 32bit)
|
||||
UnloadImageColors :: #foreign (colors: *Color) // Unload color data loaded with LoadImageColors()
|
||||
UnloadImagePalette :: #foreign (colors: *Color) // Unload colors palette loaded with LoadImagePalette()
|
||||
GetImageAlphaBorder :: #foreign (image: Image, threshold: F32): Rectangle // Get image alpha border rectangle
|
||||
GetImageColor :: #foreign (image: Image, x: int, y: int): Color // Get image pixel color at (x, y) position
|
||||
|
||||
// Image drawing functions
|
||||
// NOTE: Image software-rendering functions (CPU)
|
||||
ImageClearBackground :: #foreign (dst: *Image, color: Color) // Clear image background with given color
|
||||
ImageDrawPixel :: #foreign (dst: *Image, posX: int, posY: int, color: Color) // Draw pixel within an image
|
||||
ImageDrawPixelV :: #foreign (dst: *Image, position: Vector2, color: Color) // Draw pixel within an image (Vector version)
|
||||
ImageDrawLine :: #foreign (dst: *Image, startPosX: int, startPosY: int, endPosX: int, endPosY: int, color: Color) // Draw line within an image
|
||||
ImageDrawLineV :: #foreign (dst: *Image, start: Vector2, end: Vector2, color: Color) // Draw line within an image (Vector version)
|
||||
ImageDrawCircle :: #foreign (dst: *Image, centerX: int, centerY: int, radius: int, color: Color) // Draw a filled circle within an image
|
||||
ImageDrawCircleV :: #foreign (dst: *Image, center: Vector2, radius: int, color: Color) // Draw a filled circle within an image (Vector version)
|
||||
ImageDrawCircleLines :: #foreign (dst: *Image, centerX: int, centerY: int, radius: int, color: Color) // Draw circle outline within an image
|
||||
ImageDrawCircleLinesV :: #foreign (dst: *Image, center: Vector2, radius: int, color: Color) // Draw circle outline within an image (Vector version)
|
||||
ImageDrawRectangle :: #foreign (dst: *Image, posX: int, posY: int, width: int, height: int, color: Color) // Draw rectangle within an image
|
||||
ImageDrawRectangleV :: #foreign (dst: *Image, position: Vector2, size: Vector2, color: Color) // Draw rectangle within an image (Vector version)
|
||||
ImageDrawRectangleRec :: #foreign (dst: *Image, rec: Rectangle, color: Color) // Draw rectangle within an image
|
||||
ImageDrawRectangleLines :: #foreign (dst: *Image, rec: Rectangle, thick: int, color: Color) // Draw rectangle lines within an image
|
||||
ImageDraw :: #foreign (dst: *Image, src: Image, srcRec: Rectangle, dstRec: Rectangle, tint: Color) // Draw a source image within a destination image (tint applied to source)
|
||||
ImageDrawText :: #foreign (dst: *Image, text: *char, posX: int, posY: int, fontSize: int, color: Color) // Draw text (using default font) within an image (destination)
|
||||
ImageDrawTextEx :: #foreign (dst: *Image, font: Font, text: *char, position: Vector2, fontSize: F32, spacing: F32, tint: Color) // Draw text (custom sprite font) within an image (destination)
|
||||
|
||||
// Texture loading functions
|
||||
// NOTE: These functions require GPU access
|
||||
|
||||
LoadTexture :: #foreign (fileName: *char): Texture2D // Load texture from file into GPU memory (VRAM)
|
||||
LoadTextureFromImage :: #foreign (image: Image): Texture2D // Load texture from image data
|
||||
LoadTextureCubemap :: #foreign (image: Image, layout: CubemapLayout): TextureCubemap // Load cubemap from image, multiple image cubemap layouts supported
|
||||
LoadRenderTexture :: #foreign (width: int, height: int): RenderTexture2D // Load texture for rendering (framebuffer)
|
||||
IsTextureReady :: #foreign (texture: Texture2D): Bool // Check if a texture is ready
|
||||
UnloadTexture :: #foreign (texture: Texture2D) // Unload texture from GPU memory (VRAM)
|
||||
IsRenderTextureReady :: #foreign (target: RenderTexture2D): Bool // Check if a render texture is ready
|
||||
UnloadRenderTexture :: #foreign (target: RenderTexture2D) // Unload render texture from GPU memory (VRAM)
|
||||
UpdateTexture :: #foreign (texture: Texture2D, pixels: *void) // Update GPU texture with new data
|
||||
UpdateTextureRec :: #foreign (texture: Texture2D, rec: Rectangle, pixels: *void) // Update GPU texture rectangle with new data
|
||||
|
||||
// Texture configuration functions
|
||||
|
||||
GenTextureMipmaps :: #foreign (texture: *Texture2D) // Generate GPU mipmaps for a texture
|
||||
SetTextureFilter :: #foreign (texture: Texture2D, filter: TextureFilter) // Set texture scaling filter mode
|
||||
SetTextureWrap :: #foreign (texture: Texture2D, wrap: TextureWrap) // Set texture wrapping mode
|
||||
|
||||
// Texture drawing functions
|
||||
DrawTexture :: #foreign (texture: Texture2D, posX: int, posY: int, tint: Color) // Draw a Texture2D
|
||||
DrawTextureV :: #foreign (texture: Texture2D, position: Vector2, tint: Color) // Draw a Texture2D with position defined as Vector2
|
||||
DrawTextureEx :: #foreign (texture: Texture2D, position: Vector2, rotation: F32, scale: F32, tint: Color) // Draw a Texture2D with extended parameters
|
||||
DrawTextureRec :: #foreign (texture: Texture2D, source: Rectangle, position: Vector2, tint: Color) // Draw a part of a texture defined by a rectangle
|
||||
DrawTexturePro :: #foreign (texture: Texture2D, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: F32, tint: Color) // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||||
DrawTextureNPatch :: #foreign (texture: Texture2D, nPatchInfo: NPatchInfo, dest: Rectangle, origin: Vector2, rotation: F32, tint: Color) // Draws a texture (or part of it) that stretches or shrinks nicely
|
||||
|
||||
// Color/pixel related functions
|
||||
|
||||
Fade :: #foreign (color: Color, alpha: F32): Color // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||
ColorToInt :: #foreign (color: Color): uint // Get hexadecimal value for a Color
|
||||
ColorNormalize :: #foreign (color: Color): Vector4 // Get Color normalized as float [0..1]
|
||||
ColorFromNormalized :: #foreign (normalized: Vector4): Color // Get Color from normalized values [0..1]
|
||||
ColorToHSV :: #foreign (color: Color): Vector3 // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
|
||||
ColorFromHSV :: #foreign (hue: F32, saturation: F32, value: F32): Color // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
|
||||
ColorTint :: #foreign (color: Color, tint: Color): Color // Get color multiplied with another color
|
||||
ColorBrightness :: #foreign (color: Color, factor: F32): Color // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
|
||||
ColorContrast :: #foreign (color: Color, contrast: F32): Color // Get color with contrast correction, contrast values between -1.0f and 1.0f
|
||||
ColorAlpha :: #foreign (color: Color, alpha: F32): Color // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||
ColorAlphaBlend :: #foreign (dst: Color, src: Color, tint: Color): Color // Get src alpha-blended into dst color with tint
|
||||
GetColor :: #foreign (hexValue: uint): Color // Get Color structure from hexadecimal value
|
||||
GetPixelColor :: #foreign (srcPtr: *void, format: PixelFormat): Color // Get Color from a source pixel pointer of certain format
|
||||
SetPixelColor :: #foreign (dstPtr: *void, color: Color, format: PixelFormat) // Set color formatted into destination pixel pointer
|
||||
GetPixelDataSize :: #foreign (width: inr, height: int, format: PixelFormat): int // Get pixel data size in bytes for certain format
|
||||
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Font Loading and Text Drawing Functions (Module: text)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
// Font loading/unloading functions
|
||||
|
||||
GetFontDefault :: #foreign (): Font // Get the default Font
|
||||
LoadFont :: #foreign (fileName: *char): Font // Load font from file into GPU memory (VRAM)
|
||||
LoadFontEx :: #foreign (fileName: *char, fontSize: int, fontChars: *rune, glyphCount: int): Font // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
|
||||
LoadFontFromImage :: #foreign (image: Image, key: Color, firstChar: rune): Font // Load font from Image (XNA style)
|
||||
LoadFontFromMemory :: #foreign (fileType: *char, fileData: *void, dataSize: int, fontSize: int, fontChars: *rune, glyphCount: int): Font // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||
IsFontReady :: #foreign (font: Font): Bool // Check if a font is ready
|
||||
LoadFontData :: #foreign (fileData: *void, dataSize: int, fontSize: int, fontChars: *rune, glyphCount: int, type: FontType): *GlyphInfo // Load font data for further use
|
||||
GenImageFontAtlas :: #foreign (chars: *GlyphInfo, recs: **Rectangle, glyphCount: int, fontSize: int, padding: int, packMethod: int): Image // Generate image font atlas using chars info
|
||||
UnloadFontData :: #foreign (chars: *GlyphInfo, glyphCount: int) // Unload font chars info data (RAM)
|
||||
UnloadFont :: #foreign (font: Font) // Unload font from GPU memory (VRAM)
|
||||
ExportFontAsCode :: #foreign (font: Font, fileName: *char): Bool // Export font as code file, returns true on success
|
||||
|
||||
// Text drawing functions
|
||||
|
||||
DrawFPS :: #foreign (posX: int, posY: int) // Draw current FPS
|
||||
DrawText :: #foreign (text: *char, posX: int, posY: int, fontSize: int, color: Color) // Draw text (using default font)
|
||||
DrawTextEx :: #foreign (font: Font, text: *char, position: Vector2, fontSize: F32, spacing: F32, tint: Color) // Draw text using font and additional parameters
|
||||
DrawTextPro :: #foreign (font: Font, text: *char, position: Vector2, origin: Vector2, rotation: F32, fontSize: F32, spacing: F32, tint: Color) // Draw text using Font and pro parameters (rotation)
|
||||
DrawTextCodepoint :: #foreign (font: Font, codepoint: rune, position: Vector2, fontSize: F32, tint: Color) // Draw one character (codepoint)
|
||||
DrawTextCodepoints :: #foreign (font: Font, codepoints: *rune, count: int, position: Vector2, fontSize: F32, spacing: F32, tint: Color) // Draw multiple character (codepoint)
|
||||
|
||||
// Text font info functions
|
||||
|
||||
MeasureText :: #foreign (text: *char, fontSize: int): int // Measure string width for default font
|
||||
MeasureTextEx :: #foreign (font: Font, text: *char, fontSize: F32, spacing: F32): Vector2 // Measure string size for Font
|
||||
GetGlyphIndex :: #foreign (font: Font, codepoint: rune): int // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
|
||||
GetGlyphInfo :: #foreign (font: Font, codepoint: rune): GlyphInfo // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
|
||||
GetGlyphAtlasRec :: #foreign (font: Font, codepoint: rune): Rectangle // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
|
||||
|
||||
// Text codepoints management functions (unicode characters)
|
||||
|
||||
LoadUTF8 :: #foreign (codepoints: *rune, length: int): *uchar // Load UTF-8 text encoded from codepoints array
|
||||
UnloadUTF8 :: #foreign (text: *uchar) // Unload UTF-8 text encoded from codepoints array
|
||||
LoadCodepoints :: #foreign (text: *void, count: *int): *rune // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
|
||||
UnloadCodepoints :: #foreign (codepoints: *rune) // Unload codepoints data from memory
|
||||
GetCodepointCount :: #foreign (text : *char): int // Get total number of codepoints in a UTF-8 encoded string
|
||||
GetCodepoint :: #foreign (text: *char, codepointSize: *int): rune // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
GetCodepointNext :: #foreign (text: *char, codepointSize: *int): rune // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
GetCodepointPrevious :: #foreign (text: *char, codepointSize: *int): rune // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
CodepointToUTF8 :: #foreign (codepoint: rune, utf8Size: *int): *char // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
|
||||
|
||||
// Text strings management functions (no UTF-8 strings, only byte chars)
|
||||
// NOTE: Some strings allocate memory internally for returned strings, just be careful!
|
||||
|
||||
TextCopy :: #foreign (dst: *uchar, src: *char): int // Copy one string to another, returns bytes copied
|
||||
TextIsEqual :: #foreign (text1: *char, text2: *char): Bool // Check if two text string are equal
|
||||
TextLength :: #foreign (text: *char): uint // Get text length, checks for '\0' ending
|
||||
|
||||
// TextFormat is defined at the bottom of this file
|
||||
|
||||
TextSubtext :: #foreign (text: *char, position: int, length: int): *char // Get a piece of a text string
|
||||
TextReplace :: #foreign (text: *uchar, replace: *char, by: *char): *uchar // Replace text string (WARNING: memory must be freed!)
|
||||
TextInsert :: #foreign (text: *char, insert: *char, position: int): *uchar // Insert text in a position (WARNING: memory must be freed!)
|
||||
TextJoin :: #foreign (textList: **char, count: int, delimiter: *char): *char // Join text strings with delimiter
|
||||
TextSplit :: #foreign (text: *char, delimiter: byte, count: *int): **char // Split text into multiple strings
|
||||
TextAppend :: #foreign (text: *uchar, append: *char, position: *int) // Append text at specific position and move cursor!
|
||||
TextFindIndex :: #foreign (text: *char, find: *char): int // Find first text occurrence within a string
|
||||
TextToUpper :: #foreign (text: *char): *char // Get upper case version of provided string
|
||||
TextToLower :: #foreign (text: *char): *char // Get lower case version of provided string
|
||||
TextToPascal :: #foreign (text: *char): *char // Get Pascal case notation version of provided string
|
||||
TextToInteger :: #foreign (text: *char): int // Get integer value from text (negative values not supported)
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Basic 3d Shapes Drawing Functions (Module: models)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
// Basic geometric 3D shapes drawing functions
|
||||
|
||||
DrawLine3D :: #foreign (startPos: Vector3, endPos: Vector3, color: Color) // Draw a line in 3D world space
|
||||
DrawPoint3D :: #foreign (position: Vector3, color: Color) // Draw a point in 3D space, actually a small line
|
||||
DrawCircle3D :: #foreign (center: Vector3, radius: F32, rotationAxis: Vector3, rotationAngle: F32, color: Color) // Draw a circle in 3D world space
|
||||
DrawTriangle3D :: #foreign (v1: Vector3, v2: Vector3, v3: Vector3, color: Color) // Draw a color-filled triangle (vertex in counter-clockwise order!)
|
||||
DrawTriangleStrip3D :: #foreign (points: *Vector3, pointCount: int, color: Color) // Draw a triangle strip defined by points
|
||||
DrawCube :: #foreign (position: Vector3, width: F32, height: F32, length: F32, color: Color) // Draw cube
|
||||
DrawCubeV :: #foreign (position: Vector3, size: Vector3, color: Color) // Draw cube (Vector version)
|
||||
DrawCubeWires :: #foreign (position: Vector3, width: F32, height: F32, length: F32, color: Color) // Draw cube wires
|
||||
DrawCubeWiresV :: #foreign (position: Vector3, size: Vector3, color: Color) // Draw cube wires (Vector version)
|
||||
DrawSphere :: #foreign (centerPos: Vector3, radius: F32, color: Color) // Draw sphere
|
||||
DrawSphereEx :: #foreign (centerPos: Vector3, radius: F32, rings: int, slices: int, color: Color) // Draw sphere with extended parameters
|
||||
DrawSphereWires :: #foreign (centerPos: Vector3, radius: F32, rings: int, slices: int, color: Color) // Draw sphere wires
|
||||
DrawCylinder :: #foreign (position: Vector3, radiusTop: F32, radiusBottom: F32, height: F32, slices: int, color: Color) // Draw a cylinder/cone
|
||||
DrawCylinderEx :: #foreign (startPos: Vector3, endPos: Vector3, startRadius: F32, endRadius: F32, sides: int, color: Color) // Draw a cylinder with base at startPos and top at endPos
|
||||
DrawCylinderWires :: #foreign (position: Vector3, radiusTop: F32, radiusBottom: F32, height: F32, slices: int, color: Color) // Draw a cylinder/cone wires
|
||||
DrawCylinderWiresEx :: #foreign (startPos: Vector3, endPos: Vector3, startRadius: F32, endRadius: F32, sides: int, color: Color) // Draw a cylinder wires with base at startPos and top at endPos
|
||||
DrawCapsule :: #foreign (startPos: Vector3, endPos: Vector3, radius: F32, slices: int, rings: int, color: Color) // Draw a capsule with the center of its sphere caps at startPos and endPos
|
||||
DrawCapsuleWires :: #foreign (startPos: Vector3, endPos: Vector3, radius: F32, slices: int, rings: int, color: Color) // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
|
||||
DrawPlane :: #foreign (centerPos: Vector3, size: Vector2, color: Color) // Draw a plane XZ
|
||||
DrawRay :: #foreign (ray: Ray, color: Color) // Draw a ray line
|
||||
DrawGrid :: #foreign (slices: int, spacing: F32) // Draw a grid (centered at (0, 0, 0))
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Model 3d Loading and Drawing Functions (Module: models)
|
||||
//------------------------------------------------------------------------------------
|
||||
/*
|
||||
|
||||
// Model management functions
|
||||
|
||||
LoadModel :: #foreign (fileName: *char): Model // Load model from files (meshes and materials)
|
||||
LoadModelFromMesh :: #foreign (mesh: Mesh): Model // Load model from generated mesh (default material)
|
||||
IsModelReady :: #foreign (model: Model): Bool // Check if a model is ready
|
||||
UnloadModel :: #foreign (model: Model) // Unload model (including meshes) from memory (RAM and/or VRAM)
|
||||
GetModelBoundingBox :: #foreign (model: Model): BoundingBox // Compute model bounding box limits (considers all meshes)
|
||||
|
||||
// Model drawing functions
|
||||
|
||||
DrawModel :: #foreign (model: Model, position: Vector3, scale: F32, tint: Color) // Draw a model (with texture if set)
|
||||
DrawModelEx :: #foreign (model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: F32, scale: Vector3, tint: Color) // Draw a model with extended parameters
|
||||
DrawModelWires :: #foreign (model: Model, position: Vector3, scale: F32, tint: Color) // Draw a model wires (with texture if set)
|
||||
DrawModelWiresEx :: #foreign (model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: F32, scale: Vector3, tint: Color) // Draw a model wires (with texture if set) with extended parameters
|
||||
DrawBoundingBox :: #foreign (box: BoundingBox, color: Color) // Draw bounding box (wires)
|
||||
DrawBillboard :: #foreign (camera: Camera, texture: Texture2D, position: Vector3, size: F32, tint: Color) // Draw a billboard texture
|
||||
DrawBillboardRec :: #foreign (camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, size: Vector2, tint: Color) // Draw a billboard texture defined by source
|
||||
DrawBillboardPro :: #foreign (camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, up: Vector3, size: Vector2, origin: Vector2, rotation: F32, tint: Color) // Draw a billboard texture defined by source and rotation
|
||||
|
||||
// Mesh management functions
|
||||
|
||||
UploadMesh :: #foreign (mesh: *Mesh, is_dynamic: Bool) // Upload mesh vertex data in GPU and provide VAO/VBO ids
|
||||
UpdateMeshBuffer :: #foreign (mesh: Mesh, index: int, data: *void, dataSize: int, offset: int) // Update mesh vertex data in GPU for a specific buffer index
|
||||
UnloadMesh :: #foreign (mesh: Mesh) // Unload mesh data from CPU and GPU
|
||||
DrawMesh :: #foreign (mesh: Mesh, material: Material, transform: Matrix) // Draw a 3d mesh with material and transform
|
||||
DrawMeshInstanced :: #foreign (mesh: Mesh, material: Material, transforms: *Matrix, instances: int) // Draw multiple mesh instances with material and different transforms
|
||||
ExportMesh :: #foreign (mesh: Mesh, fileName: *char): Bool // Export mesh data to file, returns true on success
|
||||
GetMeshBoundingBox :: #foreign (mesh: Mesh): BoundingBox // Compute mesh bounding box limits
|
||||
GenMeshTangents :: #foreign (mesh: *Mesh) // Compute mesh tangents
|
||||
|
||||
// Mesh generation functions
|
||||
|
||||
GenMeshPoly :: #foreign (sides: int, radius: F32): Mesh // Generate polygonal mesh
|
||||
GenMeshPlane :: #foreign (width, lengthL: F32, resX, resZ: int): Mesh // Generate plane mesh (with subdivisions)
|
||||
GenMeshCube :: #foreign (width, height, length: F32): Mesh // Generate cuboid mesh
|
||||
GenMeshSphere :: #foreign (radius: F32, rings, slices: int): Mesh // Generate sphere mesh (standard sphere)
|
||||
GenMeshHemiSphere :: #foreign (radius: F32, rings, slices: int): Mesh // Generate half-sphere mesh (no bottom cap)
|
||||
GenMeshCylinder :: #foreign (radius, height: F32, slices: int): Mesh // Generate cylinder mesh
|
||||
GenMeshCone :: #foreign (radius, height: F32, slices: int): Mesh // Generate cone/pyramid mesh
|
||||
GenMeshTorus :: #foreign (radius, size: F32, radSeg, sides: int): Mesh // Generate torus mesh
|
||||
GenMeshKnot :: #foreign (radius, size: F32, radSeg, sides: int): Mesh // Generate trefoil knot mesh
|
||||
GenMeshHeightmap :: #foreign (heightmap: Image, size: Vector3): Mesh // Generate heightmap mesh from image data
|
||||
GenMeshCubicmap :: #foreign (cubicmap: Image, cubeSize: Vector3): Mesh // Generate cubes-based map mesh from image data
|
||||
|
||||
// Material loading/unloading functions
|
||||
|
||||
LoadMaterials :: #foreign (fileName: *char, materialCount: *int): *Material // Load materials from model file
|
||||
LoadMaterialDefault :: #foreign (): Material // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
||||
IsMaterialReady :: #foreign (material: Material): Bool // Check if a material is ready
|
||||
UnloadMaterial :: #foreign (material: Material) // Unload material from GPU memory (VRAM)
|
||||
SetMaterialTexture :: #foreign (material: *Material, mapType: MaterialMapIndex, texture: Texture2D) // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
||||
SetModelMeshMaterial :: #foreign (model: *Model, meshId: int, materialId: int) // Set material for a mesh
|
||||
|
||||
// Model animations loading/unloading functions
|
||||
|
||||
LoadModelAnimations :: #foreign (fileName: *char, animCount: *uint): *ModelAnimation // Load model animations from file
|
||||
UpdateModelAnimation :: #foreign (model: Model, anim: ModelAnimation, frame: int) // Update model animation pose
|
||||
UnloadModelAnimation :: #foreign (anim: ModelAnimation) // Unload animation data
|
||||
UnloadModelAnimations :: #foreign (animations: *ModelAnimation, count: uint) // Unload animation array data
|
||||
IsModelAnimationValid :: #foreign (model: Model, anim: ModelAnimation): Bool // Check model animation skeleton match
|
||||
|
||||
// Collision detection functions
|
||||
|
||||
CheckCollisionSpheres :: #foreign (center1: Vector3, radius1: F32, center2: Vector3, radius2: F32): Bool // Check collision between two spheres
|
||||
CheckCollisionBoxes :: #foreign (box1, box2: BoundingBox): Bool // Check collision between two bounding boxes
|
||||
CheckCollisionBoxSphere :: #foreign (box: BoundingBox, center: Vector3, radius: F32): Bool // Check collision between box and sphere
|
||||
GetRayCollisionSphere :: #foreign (ray: Ray, center: Vector3, radius: F32): RayCollision // Get collision info between ray and sphere
|
||||
GetRayCollisionBox :: #foreign (ray: Ray, box: BoundingBox): RayCollision // Get collision info between ray and box
|
||||
GetRayCollisionMesh :: #foreign (ray: Ray, mesh: Mesh, transform: Matrix): RayCollision // Get collision info between ray and mesh
|
||||
GetRayCollisionTriangle :: #foreign (ray: Ray, p1, p2, p3: Vector3): RayCollision // Get collision info between ray and triangle
|
||||
GetRayCollisionQuad :: #foreign (ray: Ray, p1, p2, p3, p4: Vector3): RayCollision // Get collision info between ray and quad
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Audio Loading and Playing Functions (Module: audio)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
// Audio device management functions
|
||||
|
||||
InitAudioDevice :: #foreign () // Initialize audio device and context
|
||||
CloseAudioDevice :: #foreign () // Close the audio device and context
|
||||
IsAudioDeviceReady :: #foreign (): Bool // Check if audio device has been initialized successfully
|
||||
SetMasterVolume :: #foreign (volume: F32) // Set master volume (listener)
|
||||
|
||||
// Wave/Sound loading/unloading functions
|
||||
|
||||
LoadWave :: #foreign (fileName: *char): Wave // Load wave data from file
|
||||
LoadWaveFromMemory :: #foreign (fileType: *char, fileData: *void, dataSize: int): Wave // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
||||
IsWaveReady :: #foreign (wave: Wave): Bool // Checks if wave data is ready
|
||||
LoadSound :: #foreign (fileName: *char): Sound // Load sound from file
|
||||
LoadSoundFromWave :: #foreign (wave: Wave): Sound // Load sound from wave data
|
||||
IsSoundReady :: #foreign (sound: Sound): Bool // Checks if a sound is ready
|
||||
UpdateSound :: #foreign (sound: Sound, data: *void, sampleCount: int) // Update sound buffer with new data
|
||||
UnloadWave :: #foreign (wave: Wave) // Unload wave data
|
||||
UnloadSound :: #foreign (sound: Sound) // Unload sound
|
||||
ExportWave :: #foreign (wave: Wave, fileName: *char): Bool // Export wave data to file, returns true on success
|
||||
ExportWaveAsCode :: #foreign (wave: Wave, fileName: *char): Bool // Export wave sample data to code (.h), returns true on success
|
||||
|
||||
// Wave/Sound management functions
|
||||
|
||||
PlaySound :: #foreign (sound: Sound) // Play a sound
|
||||
StopSound :: #foreign (sound: Sound) // Stop playing a sound
|
||||
PauseSound :: #foreign (sound: Sound) // Pause a sound
|
||||
ResumeSound :: #foreign (sound: Sound) // Resume a paused sound
|
||||
IsSoundPlaying :: #foreign (sound: Sound): Bool // Check if a sound is currently playing
|
||||
SetSoundVolume :: #foreign (sound: Sound, volume: F32) // Set volume for a sound (1.0 is max level)
|
||||
SetSoundPitch :: #foreign (sound: Sound, pitch: F32) // Set pitch for a sound (1.0 is base level)
|
||||
SetSoundPan :: #foreign (sound: Sound, pan: F32) // Set pan for a sound (0.5 is center)
|
||||
WaveCopy :: #foreign (wave: Wave): Wave // Copy a wave to a new wave
|
||||
WaveCrop :: #foreign (wave: *Wave, initSample, finalSample: int) // Crop a wave to defined samples range
|
||||
WaveFormat :: #foreign (wave: *Wave, sampleRate, sampleSize: int, channels: int) // Convert wave data to desired format
|
||||
LoadWaveSamples :: #foreign (wave: Wave): *F32 // Load samples data from wave as a 32bit float data array
|
||||
UnloadWaveSamples :: #foreign (samples: *F32) // Unload samples data loaded with LoadWaveSamples()
|
||||
|
||||
// Music management functions
|
||||
|
||||
LoadMusicStream :: #foreign (fileName: *char): Music // Load music stream from file
|
||||
LoadMusicStreamFromMemory :: #foreign (fileType: *char, data: *void, dataSize: int): Music // Load music stream from data
|
||||
IsMusicReady :: #foreign (music: Music): Bool // Checks if a music stream is ready
|
||||
UnloadMusicStream :: #foreign (music: Music) // Unload music stream
|
||||
PlayMusicStream :: #foreign (music: Music) // Start music playing
|
||||
IsMusicStreamPlaying :: #foreign (music: Music): Bool // Check if music is playing
|
||||
UpdateMusicStream :: #foreign (music: Music) // Updates buffers for music streaming
|
||||
StopMusicStream :: #foreign (music: Music) // Stop music playing
|
||||
PauseMusicStream :: #foreign (music: Music) // Pause music playing
|
||||
ResumeMusicStream :: #foreign (music: Music) // Resume playing paused music
|
||||
SeekMusicStream :: #foreign (music: Music, position: F32) // Seek music to a position (in seconds)
|
||||
SetMusicVolume :: #foreign (music: Music, volume: F32) // Set volume for music (1.0 is max level)
|
||||
SetMusicPitch :: #foreign (music: Music, pitch: F32) // Set pitch for a music (1.0 is base level)
|
||||
SetMusicPan :: #foreign (music: Music, pan: F32) // Set pan for a music (0.5 is center)
|
||||
GetMusicTimeLength :: #foreign (music: Music): F32 // Get music time length (in seconds)
|
||||
GetMusicTimePlayed :: #foreign (music: Music): F32 // Get current music time played (in seconds)
|
||||
|
||||
// AudioStream management functions
|
||||
|
||||
LoadAudioStream :: #foreign (sampleRate, sampleSize: uint, channels: uint): AudioStream // Load audio stream (to stream raw audio pcm data)
|
||||
IsAudioStreamReady :: #foreign (stream: AudioStream): Bool // Checks if an audio stream is ready
|
||||
UnloadAudioStream :: #foreign (stream: AudioStream) // Unload audio stream and free memory
|
||||
UpdateAudioStream :: #foreign (stream: AudioStream, data: *void, frameCount: int) // Update audio stream buffers with data
|
||||
IsAudioStreamProcessed :: #foreign (stream: AudioStream): Bool // Check if any audio stream buffers requires refill
|
||||
PlayAudioStream :: #foreign (stream: AudioStream) // Play audio stream
|
||||
PauseAudioStream :: #foreign (stream: AudioStream) // Pause audio stream
|
||||
ResumeAudioStream :: #foreign (stream: AudioStream) // Resume audio stream
|
||||
IsAudioStreamPlaying :: #foreign (stream: AudioStream): Bool // Check if audio stream is playing
|
||||
StopAudioStream :: #foreign (stream: AudioStream) // Stop audio stream
|
||||
SetAudioStreamVolume :: #foreign (stream: AudioStream, volume: F32) // Set volume for audio stream (1.0 is max level)
|
||||
SetAudioStreamPitch :: #foreign (stream: AudioStream, pitch: F32) // Set pitch for audio stream (1.0 is base level)
|
||||
SetAudioStreamPan :: #foreign (stream: AudioStream, pan: F32) // Set pan for audio stream (0.5 is centered)
|
||||
SetAudioStreamBufferSizeDefault :: #foreign (size: int) // Default size for new audio streams
|
||||
SetAudioStreamCallback :: #foreign (stream: AudioStream, callback: AudioCallback) // Audio thread callback to request new data
|
||||
|
||||
AttachAudioStreamProcessor :: #foreign (stream: AudioStream, processor: AudioCallback) // Attach audio stream processor to stream
|
||||
DetachAudioStreamProcessor :: #foreign (stream: AudioStream, processor: AudioCallback) // Detach audio stream processor from stream
|
||||
|
||||
AttachAudioMixedProcessor :: #foreign (processor: AudioCallback) // Attach audio stream processor to the entire audio pipeline
|
||||
DetachAudioMixedProcessor :: #foreign (processor: AudioCallback) // Detach audio stream processor from the entire audio pipeline
|
||||
*/
|
||||
Reference in New Issue
Block a user