Core Compiler: Fix type incomplete polymorph, work on RTS

This commit is contained in:
Krzosa Karol
2023-04-18 16:23:36 +02:00
parent 4ecb329033
commit bea10a621e
6 changed files with 73 additions and 36 deletions

View File

@@ -71,51 +71,24 @@ Add(&guys, {100, 100})
#import "raylib.core"
MA :: #import "Arena.core"
#load "array.core"
#load "map.core"
V2I :: struct
x: int
y: int
Map_Tile :: int
Map :: struct
data: *Map_Tile
x: int
y: int
Actor :: struct
p: V2I
target_p: V2I
WinX := 1280
WinY := 720
MouseX := 0
MouseY := 0
MouseP: Vector2
Mode := 0
RectX :: 16
RectY :: 16
GuyP: V2I
main :: (): int
MAP_X :: 60
MAP_Y :: 40
map_data: [MAP_X*MAP_Y]int
map: Map = {data = &map_data[0], x = MAP_X, y = MAP_Y}
actors: Array(Actor)
Reserve(&actors, 4)
Add(&actors, {{4, 4}, {8, 8}})
Assert(Contains(&actors, actors.data) == true)
OrderedRemove(&actors, actors.data)
Assert(Contains(&actors, actors.data) == false)
MAP_Init()
// InitAudioDevice()
// sound := LoadSound("catune - Pass the town, and to the C.mp3")
@@ -138,6 +111,8 @@ main :: (): int
BeginDrawing()
ClearBackground(RAYWHITE)
map := &MAP_CurrentMap
for x := 0, x < map.x, x += 1
for y := 0, y < map.y, y += 1
it := map.data + (x + y*map.x)
@@ -147,7 +122,7 @@ main :: (): int
colliding := CheckCollisionPointRec(MouseP, r)
if Mode == 0 && colliding && IsMouseButtonDown(MOUSE_BUTTON_LEFT) ;; *it = 1
if Mode == 0 && colliding && IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) ;; GuyP = V2I{x,y}
// if Mode == 0 && colliding && IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) ;; GuyP = V2I{x,y}
color := GREEN
if *it == 1 ;; color = RED
@@ -155,8 +130,8 @@ main :: (): int
DrawRectangleRec(r2, color)
for i := 0, i < actors.len, i += 1
it := actors.data + i
for i := 0, i < map.actors.len, i += 1
it := map.actors.data + i
r := Rectangle{it.p.x->F32 * RectX, it.p.y->F32 * RectY, RectX, RectY}
target_r := Rectangle{it.target_p.x->F32 * RectX, it.target_p.y->F32 * RectY, RectX, RectY}