Working on simplifying the allocation scheme
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@@ -5,7 +5,7 @@ global B32 single_header_library_mode = false;
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global String single_header_library_name = ""_s;
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global bool color_codes_enabled;
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thread_local Parse_Ctx *pctx;
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thread_local Core_Ctx *pctx;
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Arena *bigint_allocator;
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