Automatic closing of examples, revise drawing example
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@@ -1,5 +1,5 @@
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#import "base.kl"
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Arena :: #import "arena.kl"
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#import "arena.kl"
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#import "os_windows.kl"
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#import "kernel32.kl"
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#import "gdi32.kl"
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@@ -9,6 +9,8 @@ Arena :: #import "arena.kl"
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Vec2I :: struct;; x: S64; y: S64
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Vec2 :: struct;; x: F32; y: F32
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AppIsRunning := true
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Windows_Bitmap :: struct
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size: Vec2I
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data: *U32
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@@ -44,8 +46,6 @@ CreateBitmap :: (size: Vec2I, bottom_up: Bool = true): Windows_Bitmap
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result.hdc = CreateCompatibleDC(hdc)
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return result
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AppIsRunning := true
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WindowProc :: (hwnd: HWND, msg: UINT, wparam: WPARAM, lparam: LPARAM): LRESULT
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if msg == WM_DESTROY
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PostQuitMessage(0)
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@@ -57,7 +57,7 @@ WinMain :: (hInstance: HINSTANCE, hPrevInstance: HINSTANCE, lpCmdLine: LPSTR, nS
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if good_scheduling := false, timeBeginPeriod(1) == TIMERR_NOERROR
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good_scheduling = true
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arena: Arena.Arena
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arena: Arena
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window_name := StringToString16(&arena, "Have a wonderful day! 你好世界 ")
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w := WNDCLASSW{
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@@ -98,21 +98,7 @@ WinMain :: (hInstance: HINSTANCE, hPrevInstance: HINSTANCE, lpCmdLine: LPSTR, nS
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SelectObject(bitmap.hdc, bitmap.dib)
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BitBlt(window_dc, 0, 0, (bitmap.size.x)->int, (bitmap.size.y)->int, bitmap.hdc, 0, 0, SRCCOPY)
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Sleep(100)
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frame_time := Time() - frame_start_time
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if frame_time < requested_time_per_frame
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if good_scheduling
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time_to_sleep := (requested_time_per_frame - frame_time) * 1000
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if time_to_sleep > 0
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time_to_sleep_dword := time_to_sleep->DWORD
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// @check if time_to_sleep_dword truncates down
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Sleep(time_to_sleep_dword)
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new_frame_time := Time()
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for new_frame_time < requested_time_per_frame
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new_frame_time = Time() - frame_start_time
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frame_time = new_frame_time
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frame_number += 1
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total_time += frame_time
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if CStringCompare(lpCmdLine, "testing")
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ExitProcess(0)
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@@ -182,11 +182,9 @@ WinMain :: (hInstance: HINSTANCE, hPrevInstance: HINSTANCE, lpCmdLine: LPSTR, nS
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Screen = bitmap.data; X = bitmap.size.x; Y = bitmap.size.y
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Raymarcher_Update()
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SelectObject(bitmap.hdc, bitmap.dib)
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BitBlt(window_dc, 0, 0, (bitmap.size.x)->int, (bitmap.size.y)->int, bitmap.hdc, 0, 0, SRCCOPY)
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frame_time := Time() - frame_start_time
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frame_number += 1
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TotalTime += frame_time
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@@ -203,3 +201,6 @@ WinMain :: (hInstance: HINSTANCE, hPrevInstance: HINSTANCE, lpCmdLine: LPSTR, nS
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new_frame_time = Time() - frame_start_time
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frame_time = new_frame_time
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if CStringCompare(lpCmdLine, "testing")
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ExitProcess(0)
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