Compiler game work + enable cast from pointer to int
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@@ -643,10 +643,10 @@ SetGamepadMappings :: #foreign (mappings: *char): int /
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// Input-related functions: mouse
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IsMouseButtonPressed :: #foreign (button: MouseButton): bool // Detect if a mouse button has been pressed once
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IsMouseButtonDown :: #foreign (button: MouseButton): bool // Detect if a mouse button is being pressed
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IsMouseButtonReleased :: #foreign (button: MouseButton): bool // Detect if a mouse button has been released once
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IsMouseButtonUp :: #foreign (button: MouseButton): bool // Detect if a mouse button is NOT being pressed
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IsMouseButtonPressed :: #foreign (button: int): bool // Detect if a mouse button has been pressed once
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IsMouseButtonDown :: #foreign (button: int): bool // Detect if a mouse button is being pressed
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IsMouseButtonReleased :: #foreign (button: int): bool // Detect if a mouse button has been released once
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IsMouseButtonUp :: #foreign (button: int): bool // Detect if a mouse button is NOT being pressed
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GetMouseX :: #foreign (): int // Returns mouse position X
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GetMouseY :: #foreign (): int // Returns mouse position Y
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GetMousePosition :: #foreign (): Vector2 // Returns mouse position XY
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