Compiler game work + enable cast from pointer to int
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@@ -40,3 +40,11 @@ PushSize :: (a: *Arena, size: Base.SizeU): *void
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Release :: (a: *Arena)
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OS.Release(&a.memory)
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PushArray :: (a: *Arena, count: int, $T: Type): *T
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result := PushSize(a, SizeOf(T) * count->U64)
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return result->*T
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PushStruct :: (a: *Arena, $T: Type): *T
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result := PushSize(a, SizeOf(T))
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return result->*T
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@@ -1,10 +1,12 @@
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size_t :: U64 // @todo(Krzosa): Need this type
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long :: #strict int // @todo(Krzosa): Need this type
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malloc :: #foreign (size: size_t): *void
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realloc :: #foreign (ptr: *void, size: size_t): *void
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free :: #foreign (ptr: *void)
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memcpy :: #foreign (dst: *void, src: *void, size: size_t): *void
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memmove :: #foreign (dst: *void, src: *void, size: size_t): *void
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FILE :: #strict U64 // Doesnt matter the type just handle
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fopen :: #foreign (file: *char, mode: *char): *FILE
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fclose :: #foreign (file: *FILE): int
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@@ -15,8 +17,3 @@ fread :: #foreign (buffer: *void, element_size: size_t, element_count: size_t, s
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SEEK_CUR :: 1
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SEEK_END :: 2
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SEEK_SET :: 0
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Triple :: struct($A: Type, $B: Type, $C: Type)
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a: A
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b: B
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c: C
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@@ -643,10 +643,10 @@ SetGamepadMappings :: #foreign (mappings: *char): int /
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// Input-related functions: mouse
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IsMouseButtonPressed :: #foreign (button: MouseButton): bool // Detect if a mouse button has been pressed once
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IsMouseButtonDown :: #foreign (button: MouseButton): bool // Detect if a mouse button is being pressed
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IsMouseButtonReleased :: #foreign (button: MouseButton): bool // Detect if a mouse button has been released once
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IsMouseButtonUp :: #foreign (button: MouseButton): bool // Detect if a mouse button is NOT being pressed
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IsMouseButtonPressed :: #foreign (button: int): bool // Detect if a mouse button has been pressed once
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IsMouseButtonDown :: #foreign (button: int): bool // Detect if a mouse button is being pressed
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IsMouseButtonReleased :: #foreign (button: int): bool // Detect if a mouse button has been released once
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IsMouseButtonUp :: #foreign (button: int): bool // Detect if a mouse button is NOT being pressed
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GetMouseX :: #foreign (): int // Returns mouse position X
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GetMouseY :: #foreign (): int // Returns mouse position Y
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GetMousePosition :: #foreign (): Vector2 // Returns mouse position XY
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