File naming convention change
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@@ -1,10 +1,10 @@
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#import "base.kl"
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#import "arena.kl"
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#import "os_windows.kl"
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#import "kernel32.kl"
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#import "gdi32.kl"
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#import "user32.kl"
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#import "winmm.kl"
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#import "Base.core"
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#import "Arena.core"
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#import "Windows.core"
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#import "KERNEL32.core"
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#import "GDI32.core"
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#import "USER32.core"
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#import "WINMM.core"
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Vec2I :: struct;; x: S64; y: S64
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Vec2 :: struct;; x: F32; y: F32
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@@ -19,11 +19,4 @@ main :: (): int
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e := c - d
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Assert(e.x == 6 && e.y == 8 && e.z == 10)
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test_string := "
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Memes
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"
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return 0
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@@ -1,4 +1,4 @@
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#import "math.kl"
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#import "Math.core"
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Epsilon :: 0.00001
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Screen : *U32
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@@ -90,13 +90,13 @@ Raymarcher_Update :: ()
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// Windows specific code
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//
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#import "base.kl"
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#import "arena.kl"
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#import "os_windows.kl"
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#import "kernel32.kl"
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#import "gdi32.kl"
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#import "user32.kl"
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#import "winmm.kl"
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#import "Base.core"
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#import "Arena.core"
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#import "Windows.core"
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#import "KERNEL32.core"
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#import "GDI32.core"
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#import "USER32.core"
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#import "WINMM.core"
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Windows_Bitmap :: struct
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size: Vec2I
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